Item Details

Gold Dragon Plate [1] ( DragonA_Gold )

ID 15393 Gold Dragon Plate [1]
Gold Dragon Plate [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 120 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 110
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 170 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Armadura que contém um imenso poder draconiano acumulado ao longo dos milênios.
--------------------------
VIT +12.
HP máx. +20%.
SP máx. +5%.
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A cada 2 refinos:
Conjuração variável -3%.
Velocidade de ataque +3%.
A cada 3 refinos:
Dano físico e mágico contra a raça Dragão +7%.
Refino +11 ou mais:
Conjuração fixa -0,2 segundos.
Dano físico e mágico contra os tamanhos Médio e Grande +6%.
--------------------------
Conjunto
[Bota Dracônica]
[Capa Dracônica]
DEF +80. DEFM +15.
HP máx. +10% adicional.
Ao receber danos físicos ou mágicos:
2% de chance de ativar [Saúde de Dragão] por 10 segundos.
A cada 30 de VIT base:
Resistência aos tamanhos Médio e Grande +1%.
VIT base 120 ou mais:
Chance de ativação +2%.
Soma dos refinos 33 ou mais:
Pós-conjuração -25%.
Velocidade de ataque +20%.
--------------------------
Saúde de Dragão:
Resistência a todos os tamanhos +7%.
VIT base 120 ou mais:
Resistência a todos os tamanhos +5% adicional.
--------------------------
Tipo: Armadura
DEF: 110 DEFM: 0
Peso: 120
Nível necessário: 170
Classes: Todas

Armor yang memiliki energi draconic kuat yang sudah tersimpan dalam waktu yang lama.
Memakainya akan membuatmu merasakan vitality draconic.
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VIT +12, Max HP +20%, Max SP +5%.
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Per 2 tingkat tempa
Variable cast-time -3%.
ASPD +3%.
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Per 3 tingkat tempa, Damage ke monster dragon meningkat +7%.
------------------------
Jika level tempa +11 atau lebih
Fisikal dan magical damage ke monster Medium & Large +6%
Fixed cast-time -0.2 detik.
------------------------
Set Bonus
Gold Dragon Plate
Dragon Scale Hood
Dragon Scale Boots

DEF +80, MDEF +15, MaxHP +10%.
Per 30 base VIT, Damage yang diterima dari monster Medium & Large -1%.

[Dragon's Stamina]
Saat menerima serangan, terdapat chance mengurangi damage yang diterima dari all size monster -7% selama 10 detik.
Jika base VIT 120 atau lebih
Meningkatkan chance pengaktifan [Dragon's Stamina]
Damage yang diterima dari all-size monster -5%.

Jika total tingkat tempa set +33 atau lebih,
ASPD +20%
Global Cooldown -25%.
------------------------
Jenis: Armor
Def: 110
Berat: 120
Syarat Lv: 170
Job: Semua Job

An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic vitality.
------------------------
VIT +12, MHP +20%, MSP +5%.
For every 2 refine level, Reduces variable casting time by 3%.
For every 2 refine level, Increases ASPD by 3%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 6%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Gold Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +80, MDEF +15, MHP +10%.
For every 30 base VIT, Reduces physical and magical damage
taken from medium and large size monsters by 1%.

[Dragon's Stamina]
When attacked, has a chance to reduce damage received from all size monster by 7% for 10 seconds.
If the base VIT is 120 or higher, the activation rate of [Dragon's Stamina] increases,
and additional reduce damage received from all size monster by 5%.

If the sum of refine rate of Gold Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
------------------------
Class: Armor DEF: 110
Weight: 120
Required Level: 170
Job: All Jobs

Armor that concentrated energy of dragon for a long time.
Once you will put it on, you will get the dragon's stamina.

VIT +12, Max. HP +20%, Max. SP +5%.
Variable Cast Time of all skills -3% and increases ASPD (Attack Delay -3%) for every 2 refine levels.
Physical and magic damage inflicted on Dragon race monsters +7% for every 3 refine levels.
If refine rate is +11 or higher, physical/magic damage inflicted on large and medium-size monsters +6%, Fixed Cast Time of all skills -0.2 sec.

If equipped with Dragon Scale Boots and Dragon Scale Hood
AGI +80, DEF +15, Max HP +10%.
For every 30 VIT points and more, physical/magic damage inflicted by large and medium-size monsters -1%.
[Dragon's Health]
With a certain chance physical/magic damage inflicted by all size enemies -7% for 10 sec. when receiving damage.
If VIT is 120 or higher, chance of Dragon's Health activation increases, damage inflicted by all size enemies additionally -5%.

If total refine rate of Gold Dragon Plate, Dragon Scale Boots, Dragon Scale Hood is +33
ASPD increases (Attack Delay -20%).
Cast Delay -25%.
Jobs: Armor Defence: 110
Weight: 120
Required Level: 170
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMaxHPrate,20;
bonus bMaxSPrate,5;
bonus bVit,12;
bonus bAspdRate,3*(.@r/2);
bonus bVariableCastrate,-3*(.@r/2);
bonus2 bAddRace,RC_Dragon,7*(.@r/3);
bonus2 bMagicAddRace,RC_Dragon,7*(.@r/3);
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bAddSize,Size_Medium,6;
   bonus2 bMagicAddSize,Size_Medium,6;
   bonus2 bAddSize,Size_Large,6;
   bonus2 bMagicAddSize,Size_Large,6;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bVit Бонус Предмета
bVit
Сигнатура:
bonus bVit,n;
Описание:
VIT + n
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bMagicAddRace Бонус Предмета
bMagicAddRace
Сигнатура:
bonus2 bMagicAddRace,r,x;
Описание:
+x% magical damage against race r
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCast Бонус Предмета
bFixedCast
Сигнатура:
bonus bFixedCast,t;
Описание:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
bMagicAddSize Бонус Предмета
bMagicAddSize
Сигнатура:
bonus2 bMagicAddSize,s,x;
Описание:
+x% magical damage against size s
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

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