Item Details

Monokage [2] ( Monokage )

ID 28721 Monokage [2]
Monokage [2] Цена покупки: 10 zeny Цена продажи: 5 zeny Вес: 80 Слоты: 2
Тип: Оружие. Подтип: Кинжал Пол: Оба Локации: Оружие
Атака: 100 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 3 Уровень брони: Не указано Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Adaga afiada usada para proteger os mineradores de Rockridge.
Dano de [Kunai Explosiva] +1% a cada nível de [Prática de Arremesso de Shuriken].
Refino +7 ou mais, Dano físico a distância +2%.
Refino +9 ou mais, Dano físico a distância +3% adicional.
Tipo: Adaga ATQ: 100
Peso:80
Nv. da arma: 3
Nv. necessário: 100
Classes: Ninjas e evoluções

Dagger tajam berwarna ungu yang di gunakan para Ninja.
Yang di sewa untuk mengamankan kepemilikan tambang emas.
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Meningkatkan damage dari Kunai Explosion sebesar 1% per level Dagger Throwing Practice.
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Jika tingkat tempa +7 atau lebih
Meningkatkan damage serangan jarak jauh ke target sebesar 2%
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Jika tingkat tempa +9 atau lebih
Damage serangan jarak jauh ke target bertambah sebesar 3%
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Set Bonus
Golden Ninja Suit
Golden Scarf
Monokage

Meningkatkan damage dari Kunai Explosion sebesar 20%.

Meningkatkan damage dari Kunai Splash sebesar 50%.
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Jenis : Dagger
ATK : 100
Properti : Netral
Berat : 80
Weapon Lv : 3
Syarat Lv : 100
Job : Kagerou/Oboro

A sharp, purple-tinged dagger used by the ninjas who were hired to secure ownership of some gold mine.
Class: Dagger
Attack: 100
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 100
Required Jobs: Kagerou/Oboro
Increases the damage of Kunai Explosion by 1% per level of Dagger Throwing Practice known.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 2%.
If upgrade level is +9 or higher,
Increases long-ranged damage on targets by an additional 3%.
Set Bonus
Golden Ninja Suit
Golden Scarf
Monokage
Increases the damage of Kunai Explosion by 20%.
Increases the damage of Kunai Splash by 50%.

A sharp, purple-tinged dagger used by the ninjas who were hired to secure ownership of some gold mine.
[For each refine Lv of Dagger Throwing Practice]
Kunai Explosion damage +1%.
[If refine Lv 7 or higher]
Long-range physical damage +2%.
[If refine Lv 9 or higher]
Long-range physical damage +3%.
[Set bonus]
Golden Ninja Suit
Golden Scarf
Monokage
Kunai Explosion damage +20%.
Kunai Splash damage +50%.
Class: Dagger
Attack: 100
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 100
Required Jobs: Kagerou/Oboro

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus2 bSkillAtk,"KO_BAKURETSU",getskilllv("NJ_TOBIDOUGU");
if (.@r>=9) {
   bonus bLongAtkRate,5;
} else if (.@r>=7) {
   bonus bLongAtkRate,2;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 3 Да 3 Не указано Детали

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