MATK+150. ------------------------ Every 2 level refine, MATK+15. ------------------------ When refined to +7 or higher,?MATK+10%. When refined to +9 or higher, increase magic damage to enemies of all sizes by 15%. When refined to +11 or higher, equipment is indestructible. When refined to +13 or higher, increase magic damage to enemies boss-level by 10%. ------------------------ Set Bonus: Bloody Celine Dress-LT Celine Kimi Card There is a 2% chance of transforming into "Celine Kimi" within 10 seconds when using magic attack. During transformation, reduce After cast delay skill by 50%, increase MATK+25%. There is a 8% chance of triggering "Vituperatum" when using magic attack. ------------------------ Set Bonus: Bloody Celine Dress-LT Evil Spirit Glove [1] MATK+100, there is a 5% chance of triggering "Soul Expansion" Lv.5 and "Soul Vulcan Strike" Lv.3 during physical attack. When attacking with magic attack, there is a 1% chance of triggering "Intensification" Lv.3 . ------------------------ Set Bonus: Bloody Celine Dress-LT Celine's Ribbon [1] Damage taken from Demi-Human and Player reduce by 12%. Every 2 level refine of Celine's Ribbon [1], S.MATK+1. When refined to +12 or higher, increase magic damage to enemies boss-level by 10%. ------------------------ Set Bonus: Bloody Celine Dress-LT Celine's Brooch [1] Every 1 level refine, MATK+8. When Armor refined to +9 or higher, increase all properties magic damage by 10%. When Armor refined to +11 or higher, increase magic damage to all properties targets by 10%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+2. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade C] Every 2 level refine, MATK+3 and MATK+1%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade B] Every 2 level refine, MATK+3 and MATK+1%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. [Grade A] Every 2 level refine, S.MATK+1 and MATK+2%. Every 4 level refine, increase magic damage to enemies boss-level by 1%. ------------------------ Type: Armor Def: 40 Weight: 20 Armor Level: 2 Required Level: 200 Class: All Jobs
Разрешено в магазине для игроков:
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Призывает монстра:
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Привязывается при надевании:
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Ограничение по стакам в инвентаре:
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Ограничение по количеству в телеге:
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Ограничение на складывание в хранилище:
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Ограничение по стакам в хранилище гильдии:
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Можно выронить:
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Нельзя обменять:
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Можно торговать с партнером:
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Можно продать NPC:
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Может быть помещен в тележку:
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Может быть помещен в хранилище:
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Может быть помещен в хранилище гильдии:
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Может быть отправлен по почте:
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Может быть выставлен на аукцион:
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Задержка:
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.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,150+(15*(.@r/2));
if (.@r>=7) {
bonus bMatkRate,10;
if (.@r>=9) {
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=11) {
bonus bUnbreakableArmor;
if (.@r>=13) {
bonus2 bAddClass,Class_Boss,10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatk,2*(.@r/2);
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bMatk,3*(.@r/2);
bonus bMatkRate,.@r/2;
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_B) {
bonus bMatk,3*(.@r/2);
bonus bMatkRate,.@r/2;
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,.@r/2;
bonus bMatkRate,2*(.@r/2);
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
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