Item Details

Bloody Celine Dress-LT [1] ( B_Celine_D_LT_TW )

ID 450272 Bloody Celine Dress-LT [1]
Bloody Celine Dress-LT [1] Buy Price: zeny Sell Price: 0 zeny Weight: 20 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 40
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 200 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Not specified

MATK+150.
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Every 2 level refine, MATK+15.
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When refined to +7 or higher,?MATK+10%.
When refined to +9 or higher, increase magic damage to enemies of all sizes by 15%.
When refined to +11 or higher, equipment is indestructible.
When refined to +13 or higher, increase magic damage to enemies boss-level by 10%.
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Set Bonus:
Bloody Celine Dress-LT
Celine Kimi Card

There is a 2% chance of transforming into "Celine Kimi" within 10 seconds when using magic attack.
During transformation, reduce After cast delay skill by 50%, increase MATK+25%.
There is a 8% chance of triggering "Vituperatum" when using magic attack.
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Set Bonus:
Bloody Celine Dress-LT
Evil Spirit Glove [1]

MATK+100, there is a 5% chance of triggering "Soul Expansion" Lv.5 and "Soul Vulcan Strike" Lv.3 during physical attack.
When attacking with magic attack, there is a 1% chance of triggering "Intensification" Lv.3 .
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Set Bonus:
Bloody Celine Dress-LT
Celine's Ribbon [1]

Damage taken from Demi-Human and Player reduce by 12%.
Every 2 level refine of Celine's Ribbon [1], S.MATK+1.
When refined to +12 or higher, increase magic damage to enemies boss-level by 10%.
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Set Bonus:
Bloody Celine Dress-LT
Celine's Brooch [1]

Every 1 level refine, MATK+8.
When Armor refined to +9 or higher, increase all properties magic damage by 10%.
When Armor refined to +11 or higher, increase magic damage to all properties targets by 10%.
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[Grade Bonus]
[Grade D] Every 2 level refine, MATK+2.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade C] Every 2 level refine, MATK+3 and MATK+1%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade B] Every 2 level refine, MATK+3 and MATK+1%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
[Grade A] Every 2 level refine, S.MATK+1 and MATK+2%.
Every 4 level refine, increase magic damage to enemies boss-level by 1%.
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Type: Armor
Def: 40
Weight: 20
Armor Level: 2
Required Level: 200
Class: All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,150+(15*(.@r/2));
if (.@r>=7) {
   bonus bMatkRate,10;
   if (.@r>=9) {
       bonus2 bMagicAddSize,Size_All,15;
       if (.@r>=11) {
           bonus bUnbreakableArmor;
           if (.@r>=13) {
               bonus2 bAddClass,Class_Boss,10;
           }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatk,2*(.@r/2);
   bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bMatk,3*(.@r/2);
   bonus bMatkRate,.@r/2;
   bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bMatk,3*(.@r/2);
   bonus bMatkRate,.@r/2;
   bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_A) {
   bonus bSMatk,.@r/2;
   bonus bMatkRate,2*(.@r/2);
   bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
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