Item Details

Baby Boar Bib ( Baby_Boar_Bib )

ID 480075 Baby Boar Bib
Baby Boar Bib Цена покупки: zeny Цена продажи: 0 zeny Вес: 10 Слоты: Не указано
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Одеяние/Роба
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 12
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um avental de porquinho que te deixa super estiloso, e ainda mantém sua roupa limpinha.
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Resistência as raças Humano e Doram +5%.
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HP máx. +5%.
Conjuração variável das habilidades de Fauna -10%.
Refino +5 ou mais:
HP máx. +5% adicional.
Conjuração variável das habilidades de Fauna -20% adicional.
Refino +7 ou mais:
HP máx. +10% adicional.
Conjuração variável das habilidades de Fauna -20% adicional.
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Habilidades de Fauna afetadas:
[Chilique de Picky] [Impulso de Arclouse] [Intimidar] e [Ataque Selvagem].
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A cada nível de [Intimidar]:
Precisão perfeita +4.
Dano físico contra todos os Tamanhos +2%.
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A cada nível de [Riscar Fósforo]:
Velocidade de ataque +4%.
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Ao aprender [Riscar Fósforo] nv.1:
Recarga de [Cometas Lunáticos] -0,2 segundos.
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A cada nível de [Ataque Selvagem]:
Dano de [Chilique de Picky] [Cometas Lunáticos] [Ferida de Tarou] e [Ataque Selvagem] +3%.
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Tipo: Capa
DEF: 12 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

MaxHP +5%, Damage yang diterima dari pemain - 5%,
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Reduce Variable Cast time 10% untuk skill tipe Doram bertipe animal.
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Saat tingkat tempa +9 atau lebih, Bonus menjadi MaxHP +10%,reduce variable cast time 30% untuk skill doram bertipe animal.
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Saat tingkat tempa +11 atau lebih, Bonus menjadi MaxHP +20%,reduce variable cast time 50% untuk skill doram bertipe animal.
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ASPD +2% tiap level skill Hiss.
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Tiap level skill Power of Lock, chance mengaktifkan Guide attack +4%, dan serangan fisik +2%.
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Tiap level Soul of Savage, Damage skill doram bertipe animal +15%.
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Tiap level Spirit of Life, mengurangi cooldown Lunatic Carrot beat sebesar 0.2 detik.
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Jenis: Garment
Def: 12
Berat: 10
Syarat Lv: 100
Job: All job

MaxHP +5%, decrease incoming damage from players by 5%,
Reduce casting time of animal type skills by 10%.

When refine rate is 9 or higher, MaxHP +10%, reduce casting time of animal type skills by 20%.
When refine rate is 11 or higher, MaxHP +5%, reduce casting time of animal type skills by additional 20%.

Reduce delay after attack by 2% per each level of Hiss learned.
Increase a chance to perfect hit by 4% per 1 Power of Lock learned, increase damage dealt to all size monsters by 2%.
Increase animal damage type skills by 15% for every level of Sprit Of Savage learned.
Reduce cooldown of Lunatic Carrot Beat by 0.2 seconds per 1 Spirit of Life learned.

Type: Garment Defense: 12
Weight: 10
Required Level: 100
Class: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMaxHPrate,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bVariableCastrate,"SU_PICKYPECK",-10;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
bonus2 bSkillAtk,"SU_SCAROFTAROU",15;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",15;
bonus bAspdRate,2*getskilllv("SU_HISS");
bonus bPerfectHitAddRate,4*getskilllv("SU_POWEROFFLOCK");
bonus2 bAddSize,Size_All,2*getskilllv("SU_POWEROFFLOCK");
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",200*getskilllv("SU_SPIRITOFLIFE");
if (.@r>=9) {
   bonus bMaxHPrate,10;
   bonus2 bVariableCastrate,"SU_PICKYPECK",-20;
   bonus2 bVariableCastrate,"SU_SCAROFTAROU",-20;
   bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20;
   bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-20;
}
if (.@r>=11) {
   bonus bMaxHPrate,5;
   bonus2 bVariableCastrate,"SU_PICKYPECK",-20;
   bonus2 bVariableCastrate,"SU_SCAROFTAROU",-20;
   bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-20;
   bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-20;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bPerfectHitAddRate Бонус Предмета
bPerfectHitAddRate
Сигнатура:
bonus bPerfectHitAddRate,n;
Описание:
On-target impact attack probability + n%
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
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