Frontier Elemental Book [2] ( Frontier_EM_Book )
| ID 540110 |
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Цена покупки: zeny | Цена продажи: 0 zeny | Вес: 200 | Слоты: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||
| Тип: Оружие. | Подтип: Книга | Пол: Оба | Локации: Оружие | |||||||||||||||||||||||||||||||||||||||||||||||||
| Атака: 100 | Магическая атака: 260 | Диапазон: 1 | Защита: Не указано | |||||||||||||||||||||||||||||||||||||||||||||||||
| Уровень оружия: 5 | Уровень брони: Не указано | Мин. Уровень Снаряжения: 265 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: 1 | Элемент: Нейтральный | Классы: Четвертые классы. | |||||||||||||||||||||||||||||||||||||||||||||||||
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Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@g = getenchantgrade();
.@r = getrefine();
bonus bSMatk,5;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",100+35*(.@r/3);
bonus2 bSkillAtk,"MG_FIREBOLT",100+35*(.@r/3);
bonus2 bSkillAtk,"MG_COLDBOLT",100+35*(.@r/3);
bonus bMatkRate,(.@r/2);
bonus bMatk,25*(.@r/2);
bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",2500;
bonus2 bSkillFixedCast,"MG_FIREBOLT",2500;
bonus2 bSkillFixedCast,"MG_COLDBOLT",2500;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus bSMatk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
if (.@r>=12) {
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",35;
bonus2 bSkillAtk,"MG_FIREBOLT",35;
bonus2 bSkillAtk,"MG_COLDBOLT",35;
bonus2 bSkillAtk,"MG_SOULSTRIKE",45;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MG_SOULSTRIKE",45;
if (.@g>=ENCHANTGRADE_B) {
bonus bAspdRate,10;
bonus bAspd,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}
Справка по Скрипту
getenchantgrade
Команда
getenchantgrade
Сигнатура:
Описание:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
bSMatk
Бонус Предмета
bSMatk
Сигнатура:
Описание:
SMatk + n
bSkillAtk
Бонус Предмета
bSkillAtk
Сигнатура:
Описание:
Increases damage of skill sk by n%
bMatkRate
Бонус Предмета
bMatkRate
Сигнатура:
Описание:
Magical attack power + n%
bMatk
Бонус Предмета
bMatk
Сигнатура:
Описание:
Magical attack power + n
bSkillFixedCast
Бонус Предмета
bSkillFixedCast
Сигнатура:
Описание:
Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bMagicAtkEle
Бонус Предмета
bMagicAtkEle
Сигнатура:
Описание:
Increases damage of e element magic by x%
bAspdRate
Бонус Предмета
bAspdRate
Сигнатура:
Описание:
Attack speed + n%
bAspd
Бонус Предмета
bAspd
Сигнатура:
Описание:
Attack speed + n
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано
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