Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
3104 2 bonus2 bIgnoreMdefClassRate,Class_Boss,70; bonus2 bMagicAtkEle,Ele_Holy,30; bonus2 bMagicAtkEle,Ele_Neutral,30; Details
3105 2 if (BaseLevel >= 100) { bonus bBaseAtk,30*(readparam(bVit)/10); bonus bMatk,30*(readparam(bVit)/10); bonus bVit,3*(re... Details
3106 2 if (BaseLevel >= 100) { bonus bBaseAtk,30*(readparam(bVit)/10); bonus bMatk,30*(readparam(bVit)/10); bonus bVit,3*(re... Details
3107 2 if (BaseClass == Job_Ranger) { bonus bLongAtkDef,-35; } Details
3108 2 if (BaseClass == Job_Ranger) { bonus bLongAtkDef,-35; } Details
3109 2 bonus bAllStats,1; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bSubRace,RC_All,10; Details
3110 2 bonus bLongAtkDef,15; bonus2 bSubEle,Ele_All,5; Details
3111 2 bonus2 bSubEle,Ele_Undead,45; Details
3112 2 bonus2 bSubEle,Ele_Poison,45; Details
3113 2 bonus2 bSubEle,Ele_Ghost,45; Details
3114 2 bonus2 bSubEle,Ele_Holy,75-(getskilllv("CR_TRUST")*5); Details
3115 2 .@r = getequiprefinerycnt(EQI_HAND_R); skill "PR_LEXAETERNA",1; if (BaseLevel >= 100) { bonus bAspdRate,5*.@r; bonus2... Details
3116 2 .@r = getequiprefinerycnt(EQI_HAND_R); skill "PR_LEXAETERNA",1; if (BaseLevel >= 100) { bonus bAspdRate,5*.@r; bonus2... Details
3117 2 bonus bMaxHPrate,8; bonus bMaxSPrate,8; bonus bDelayrate,-5; Details
3118 2 bonus bFlee2,10; bonus bFixedCast,-500; Details
3119 2 .@r = getequiprefinerycnt(EQI_SHOES); .@r_shoes = min(10,getequiprefinerycnt(EQI_SHOES)); skill "AL_HEAL",10; if (Bas... Details
3120 2 bonus bDefEle,Ele_Ghost; bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,-50,BF_WEAPON|BF_MAGIC,0; bonus2 bAddClass,Class_B... Details
3121 2 bonus bDefEle,Ele_Ghost; bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,-50,BF_WEAPON|BF_MAGIC,0; bonus2 bAddClass,Class_B... Details
3122 2 bonus bAllStats,3; bonus bDelayrate,-7; Details
3123 2 bonus2 bSubRace,RC_Player_Human,30; bonus2 bSubRace,RC_Player_Doram,30; Details