Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
3124 2 bonus2 bSubRace,RC_Player_Human,30; bonus2 bSubRace,RC_Player_Doram,30; Details
3125 2 bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus2 bResEff,Eff_Stone,10000; Details
3126 2 bonus bMaxHPrate,20; skill "BS_OVERTHRUST",5; Details
3127 2 bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_... Details
3128 2 bonus bAspdRate,3; bonus bDelayrate,-3; Details
3130 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bNoWalkDelay; bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) { bo... Details
3131 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bNoWalkDelay; bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) { bo... Details
3132 2 bonus3 bAutoSpell,"PR_GLORIA",5,20; Details
3133 2 bonus3 bAutoSpell,"PR_GLORIA",5,20; Details
3134 2 bonus3 bAutoSpell,"PR_GLORIA",5,20; Details
3135 2 if (BaseClass == Job_Ranger) { bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R); } Details
3136 2 if (BaseClass == Job_Ranger) { bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R); } Details
3137 2 if (readparam(bLuk) >= 77) { bonus2 bAddMonsterDropItem,22839,30; } /*Unknow Rate*/ Details
3138 2 if (readparam(bLuk) >= 77) { bonus2 bAddMonsterDropItem,22839,30; } /*Unknow Rate*/ Details
3139 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r == 5) { bonus bDefEle,Ele_Earth; } else if (.@r == 6) { bonus bDefEle,E... Details
3140 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r == 5) { bonus bDefEle,Ele_Earth; } else if (.@r == 6) { bonus bDefEle,E... Details
3141 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r == 5) { bonus bDefEle,Ele_Earth; } else if (.@r == 6) { bonus bDefEle,E... Details
3142 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r == 5) { bonus bDefEle,Ele_Earth; } else if (.@r == 6) { bonus bDefEle,E... Details
3143 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r == 5) { bonus bDefEle,Ele_Earth; } else if (.@r == 6) { bonus bDefEle,E... Details
3144 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r == 5) { bonus bDefEle,Ele_Earth; } else if (.@r == 6) { bonus bDefEle,E... Details