Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
4555 2 bonus bLongAtkRate,10; bonus2 bSkillCooldown,"ASC_BREAKER",-150; Details
4556 2 bonus bLongAtkRate,15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",30; Details
4557 2 bonus2 bAddRace,RC_All,10; Details
4558 2 bonus2 bAddClass,Class_Boss,30; Details
4559 2 bonus2 bAddClass,Class_Boss,30; Details
4560 2 bonus2 bMagicAddRace,RC_All,30; Details
4561 2 if (getequiprefinerycnt(EQI_GARMENT) >= 10) { if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus2 bIgnoreDe... Details
4562 2 bonus bDelayrate,-5; bonus bShortAtkRate,20; Details
4563 2 bonus bLongAtkRate,15; bonus2 bSkillAtk,"NC_COLDSLOWER",40; Details
4564 2 bonus bShortAtkRate,15; bonus2 bSkillAtk,"GN_HELLS_PLANT",20; Details
4565 2 bonus2 bAddClass,Class_Boss,40; Details
4566 2 if (getequiprefinerycnt(EQI_GARMENT) >= 10) { if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus2 bAddRac... Details
4567 2 bonus bLongAtkRate,15; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30; Details
4568 2 bonus bStr,20; bonus bCritical,15; bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; Details
4569 2 bonus2 bMagicAddRace,RC_All,25; Details
4570 2 if (getequiprefinerycnt(EQI_GARMENT) >= 10) { if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus2 bAddRace,RC... Details
4571 2 bonus bFixedCast,-200; bonus2 bSkillAtk,"WL_COMET",30; Details
4572 2 bonus bInt,20; bonus2 bSkillCooldown,"SO_POISON_BUSTER",-500; if (getskilllv("SO_POISON_BUSTER") >= 5) bonus2 bResEff... Details
4573 2 bonus2 bMagicAddClass,Class_Boss,30; Details
4574 2 bonus2 bMagicAtkEle,Ele_All,20; Details