Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
6739 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,4*(.@r/2); bonus bLongAtkRate,4*(.@r/2); Details
6740 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,4*(.@r/2); bonus bLongAtkRate,4*(.@r/2); Details
6741 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r/2); bonus bLongAtkRate,5*(.@r/2); Details
6742 2 bonus2 bMagicAddSize,Size_All,30; bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_R)/2); Details
6744 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Fire,2*.@r; bonus2 bMagicAtkEle,Ele_Neutral,2*.@r; Details
6745 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Fire,2*.@r; bonus2 bMagicAtkEle,Ele_Neutral,2*.@r; Details
6746 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Neutral,2*.@r; bonus2 bMagicAtkEle,Ele_Wind,2*.@r; Details
6747 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Neutral,2*.@r; bonus2 bMagicAtkEle,Ele_Wind,2*.@r; Details
6748 2 bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Play... Details
6749 2 bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Play... Details
6750 2 bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Play... Details
6751 2 bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Play... Details
6760 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bAtkRate,3; if (.@sum>=18... Details
6761 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2;... Details
6762 2 .@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bAtkRate,3; if (.@sum>=18... Details
6763 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bAtkRate,3; if (.@sum>=18... Details
6764 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bCRate,2; bonus bAtkRate,2... Details
6765 2 .@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bAtkRate,3; if (.@sum>=18... Details
6766 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bAtkRate,3; if (.@sum>=18... Details
6767 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bPAtk,2; bonus bAtkRate,2;... Details