Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
8241 2 bonus bWeaponAtkRate,10; bonus bPerfectHitAddRate,25; skill "TF_DOUBLE",max(getskilllv("TF_DOUBLE"),3); bonus2 bAddEl... Details
8242 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,15*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"RL_BANISHING_BU... Details
8243 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritical,10*(.@r/2); bonus bCritAtkRate,10*(.@r/2); if (.@r>=12) bonus2... Details
8244 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAtkRate,10*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"RL_D_TAIL",-3000; Details
8245 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bFlee2,3*(.@r/2); if (.@r>=12) bonus2 bSubClass,Class_Normal,25; Details
8246 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddClass,Class_Boss,3*(.@r/2); if (.@r>=12) bonus2 bSubClass,Class_Bos... Details
8247 2 bonus bAtkRate,7; bonus bLongAtkRate,20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; Details
8248 2 bonus bNoCastCancel; bonus5 bAutoSpell,"NPC_WIDESLEEP",2,50,BF_MAGIC,1; bonus5 bAutoSpell,"RA_UNLIMIT",3,50,BF_LONG,0; Details
8249 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; bonus2... Details
8250 2 bonus2 bMagicAtkEle,Ele_Neutral,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus2 bSkillAtk,"AB_ADORAMU... Details
8251 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WL... Details
8252 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOU... Details
8253 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOU... Details
8254 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonu... Details
8255 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; b... Details
8256 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK... Details
8257 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"... Details
8258 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown... Details
8259 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SR_R... Details
8260 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA... Details