Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
75 2 bonus bAspdRate,15; Details
76 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) bonus bVariableCastrate,-10; Details
77 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) bonus bVariableCastrate,-10; Details
78 2 bonus bSpeedRate,25; Details
79 2 bonus bSpeedRate,25; Details
80 2 bonus bSpeedRate,25; Details
81 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... Details
82 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... Details
83 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... Details
84 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... Details
85 2 bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... Details
86 2 bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... Details
87 2 bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... Details
88 2 bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... Details
93 2 bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; Details
94 2 bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; Details
95 2 bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; Details
96 2 bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; Details
97 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r >= 10) { bonus bVariableCastrate,-3; bonus2 bSkill... Details
98 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r >= 10) { bonus bVariableCastrate,-3; bonus2 bSkill... Details