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Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
144 2 bonus bLongAtkRate,45; Details
145 2 bonus bLongAtkRate,45; Details
146 2 bonus bLongAtkRate,45; Details
147 2 bonus bLongAtkRate,45; Details
148 2 bonus bLongAtkRate,45; Details
149 2 bonus bLongAtkRate,45; Details
150 2 bonus bLongAtkRate,45; Details
151 2 bonus bLongAtkRate,45; Details
152 2 bonus bLongAtkRate,45; Details
153 2 bonus bLongAtkRate,45; Details
156 2 bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; Details
157 2 bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; Details
160 2 bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 200 : 100; Details
161 2 bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 200 : 100; Details
164 2 bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; Details
165 2 bonus bLongAtkRate,70; Details
166 2 bonus bLongAtkRate,40; Details
167 2 bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7... Details
168 2 bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; Details
169 2 bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; Details