Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
2254 2 bonus2 bAddRace,RC_Undead,5; bonus2 bAddRace,RC_Demon,5; Details
2255 2 bonus bMaxHPrate,15; Details
2256 2 bonus bMaxHPrate,15; Details
2257 2 bonus bMaxHPrate,15; Details
2258 2 bonus bMaxHPrate,15; Details
2259 2 bonus bMaxHPrate,15; Details
2260 2 bonus bMaxHPrate,15; Details
2264 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,7*(.@sum/2); if (.@sum >= 18)... Details
2268 2 bonus2 bAddSize,Size_Medium,5; bonus2 bMagicAddSize,Size_Medium,5; bonus bMatkRate,5; bonus bAtkRate,5; Details
2269 2 bonus2 bMagicAddEle,Ele_Water,15; Details
2270 2 bonus bMatkRate,3; Details
2271 2 bonus bMatkRate,3; Details
2272 2 bonus bMatkRate,3; Details
2273 2 bonus bMaxHPrate,15; bonus bStr,4; Details
2274 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; bonus bLongAtkRate,3*(... Details
2275 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; bonus bLongAtkRate,3*(... Details
2276 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus bLongAtkRate,3*(.@r_weapon/2); Details
2277 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus bLongAtkRate,3*(.@r_weapon/2); Details
2278 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(.@r_weapon/2); Details
2279 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(.@r_weapon/2); Details