Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
2301 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2302 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2303 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2304 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2305 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2306 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2307 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2308 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2309 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2310 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2311 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2312 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2313 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; if (.@sum >= 7) { bonus ... Details
2314 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; if (.@sum >= 7) { bonus ... Details
2315 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bMatk,40; if (.@sum >= 7) { bonus2 bMag... Details
2316 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bMatk,40; if (.@sum >= 7) { bonus2 bMag... Details
2317 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum >= 7) { bonus bC... Details
2318 2 bonus bAtkRate,5; if (getequiprefinerycnt(EQI_HAND_R) >= 9) { bonus bCritAtkRate,20; } if (getequiprefinerycnt(EQI_HA... Details
2319 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bAtkRate,5; if (.@sum >= 7) { bonus bDe... Details
2320 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bBaseAtk,30; if (.@sum >= 7) { bonus bL... Details