Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
2281 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_HELLINFERNO",4*(.@r/2); Details
2282 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_HELLINFERNO",4*(.@r/2); Details
2283 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_COMET",5*(.@r/2); Details
2284 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_COMET",5*(.@r/2); Details
2285 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagic... Details
2286 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagic... Details
2287 2 .@eq = getequiprefinerycnt(EQI_ARMOR); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; if (.@eq >= 7 &... Details
2288 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bAtkRate,5; if (.@sum >= 7) { bonus bCr... Details
2289 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2290 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2291 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2292 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2293 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2294 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2295 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2296 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2297 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2298 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2299 2 bonus bAspdRate,10; bonus bAtkRate,10; Details
2300 2 bonus bAspdRate,10; bonus bAtkRate,10; Details