Item Details

Cutlass ( Hairtail )

ID 1198 Cutlass
Cutlass Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Waffengegenstand. Untertyp: Zweihandschwert Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 220 Magie Angriff: Nicht angegeben Reichweite: 3 Verteidigung: Nicht angegeben
Waffenlevel: 1 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 50 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Item de aluguel
O arenque é um peixe oceânico. É muito conhecido e usado na culinária há milênios. Está ultracongelado.
CRIT +20.
Dano crítico +50%.
Ao realizar ataques físicos:
3% de chance de infligir [Cristalização] no oponente.
Nv. base 100 ou mais:
ATQ +50.
Tipo: Espada de Duas Mãos
Ataque: 220
Peso: 0
Nível da arma: 1
Nível necessário: 50
Classes: Espadachins e evoluções

barang rental
Ikan cutlass dan oceanic. Disebut sebagai Do Er karena pisau tersebut mempunyai bentuk yang panjang. Bisa membekukan karena dingin.
Kritikal + 20, Meningkatkan kekuatan serangan kritikal sebesar 50%.
ketika menyerang, memberikan status freeze dengan tingkat tertentu.
jika base lv lebih dari 100, ATK + 50
Jenis : Pedang Dua Tangan Serangan : 220
Berat : 0
Senjata Lv : 1
Untuk karakter Lv : 50
Job : Swordman

Frozen cutlass fish with a body shaped like a sword. It's frozen solid.
Account Bound
Rental Item
Class: One-Handed Sword
Attack: 220
Property: Neutral
Weight: 0
Weapon Level: 1
Requires Level: 50
Usable By: Swordman Jobs
Crit + 20
Increases critical damage on targets by 50%.
Adds a 0.3% chance of inflicting Crystallization on the target when performing a physical attack.
If the users base level is 101 or higher,
ATK + 50

Account Bound.
Rental item
A frozen cutlass fish with its body shaped like a sword.
Crit +20
Critical damage +50%
Low chance to inflict Frozen on the target after a physical attack
[If base level is 101 or higher]
Atk +50
Class: Two-handed Sword
Property: Neutral
Attack: 220
Weight: 0
Weapon Level: 1
Required Level: 50
Jobs: Swordsman

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Nein
Kann gehandelt werden? Nein
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Nein
Kann in den Karren gelegt werden? Nein
Kann im Lager abgelegt werden? Nein
Kann im Gildenlager abgelegt werden? Nein
Kann per Post versendet werden? Nein
Kann versteigert werden? Nein
Verzögerung
Nicht angegeben
bonus bCritical,20;
bonus bCritAtkRate,50;
bonus2 bAddEff,Eff_Crystalize,30;
if (BaseLevel>99) {
   bonus bBaseAtk,50;
}
Skriptreferenzen
bCritical Gegenstandsbonus
bCritical
Signatur:
bonus bCritical,n;
Beschreibung:
Critical + n
bCritAtkRate Gegenstandsbonus
bCritAtkRate
Signatur:
bonus bCritAtkRate,n;
Beschreibung:
Increases critical damage by +n%
bAddEff Gegenstandsbonus
bAddEff
Signatur:
bonus4 bAddEff,eff,n,atf,t;
Beschreibung:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 1 Nein 1 Nicht angegeben Details

Nicht angegeben