Item Details

Garfish ( Hairtail )

ID 1198 Garfish
Garfish Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Weapon item. Sub Type: Two-Handed Sword Gender: Both Locations: Right_Hand + Left_Hand
Attack: 220 Magic Attack: Not specified Range: 3 Defense: Not specified
Weapon Level: 1 Armor Level: Not specified Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Item de aluguel
O arenque é um peixe oceânico. É muito conhecido e usado na culinária há milênios. Está ultracongelado.
CRIT +20.
Dano crítico +50%.
Ao realizar ataques físicos:
3% de chance de infligir [Cristalização] no oponente.
Nv. base 100 ou mais:
ATQ +50.
Tipo: Espada de Duas Mãos
Ataque: 220
Peso: 0
Nível da arma: 1
Nível necessário: 50
Classes: Espadachins e evoluções

Frozen cutlass fish with a body shaped like a sword. It's frozen solid.
Account Bound
Rental Item
Class: One-Handed Sword
Attack: 220
Property: Neutral
Weight: 0
Weapon Level: 1
Requires Level: 50
Usable By: Swordman Jobs
Crit + 20
Increases critical damage on targets by 50%.
Adds a 0.3% chance of inflicting Crystallization on the target when performing a physical attack.
If the users base level is 101 or higher,
ATK + 50

Account Bound.
Rental item
A frozen cutlass fish with its body shaped like a sword.
Crit +20
Critical damage +50%
Low chance to inflict Frozen on the target after a physical attack
[If base level is 101 or higher]
Atk +50
Class: Two-handed Sword
Property: Neutral
Attack: 220
Weight: 0
Weapon Level: 1
Required Level: 50
Jobs: Swordsman

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Can be dropped: Can be traded: Can be traded with partner: Can be sold to NPC:
Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage: Can be put in a mail:
Can be put in an auction: Delay:
bonus bCritical,20;
bonus bCritAtkRate,50;
bonus2 bAddEff,Eff_Crystalize,30;
if (BaseLevel>99) {
   bonus bBaseAtk,50;
}
Not specified
Not specified