Item Details

Cutlass ( Hairtail )

ID 1198 Cutlass
Cutlass Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Weapon item. Sub Type: Two-Handed Sword Gender: Both Locations: Right_Hand + Left_Hand
Attack: 220 Magic Attack: Not specified Range: 3 Defense: Not specified
Weapon Level: 1 Armor Level: Not specified Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Item de aluguel
O arenque é um peixe oceânico. É muito conhecido e usado na culinária há milênios. Está ultracongelado.
CRIT +20.
Dano crítico +50%.
Ao realizar ataques físicos:
3% de chance de infligir [Cristalização] no oponente.
Nv. base 100 ou mais:
ATQ +50.
Tipo: Espada de Duas Mãos
Ataque: 220
Peso: 0
Nível da arma: 1
Nível necessário: 50
Classes: Espadachins e evoluções

barang rental
Ikan cutlass dan oceanic. Disebut sebagai Do Er karena pisau tersebut mempunyai bentuk yang panjang. Bisa membekukan karena dingin.
Kritikal + 20, Meningkatkan kekuatan serangan kritikal sebesar 50%.
ketika menyerang, memberikan status freeze dengan tingkat tertentu.
jika base lv lebih dari 100, ATK + 50
Jenis : Pedang Dua Tangan Serangan : 220
Berat : 0
Senjata Lv : 1
Untuk karakter Lv : 50
Job : Swordman

Frozen cutlass fish with a body shaped like a sword. It's frozen solid.
Account Bound
Rental Item
Class: One-Handed Sword
Attack: 220
Property: Neutral
Weight: 0
Weapon Level: 1
Requires Level: 50
Usable By: Swordman Jobs
Crit + 20
Increases critical damage on targets by 50%.
Adds a 0.3% chance of inflicting Crystallization on the target when performing a physical attack.
If the users base level is 101 or higher,
ATK + 50

Account Bound.
Rental item
A frozen cutlass fish with its body shaped like a sword.
Crit +20
Critical damage +50%
Low chance to inflict Frozen on the target after a physical attack
[If base level is 101 or higher]
Atk +50
Class: Two-handed Sword
Property: Neutral
Attack: 220
Weight: 0
Weapon Level: 1
Required Level: 50
Jobs: Swordsman

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
bonus bCritical,20;
bonus bCritAtkRate,50;
bonus2 bAddEff,Eff_Crystalize,30;
if (BaseLevel>99) {
   bonus bBaseAtk,50;
}
Script References
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
bCritAtkRate Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bAddEff Item Bonus
bAddEff
Signature:
bonus4 bAddEff,eff,n,atf,t;
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 1 No 1 Not specified Details

Not specified