Item Details

Light Epsilon ( Right_Epsilon_C )

ID 1372 Light Epsilon
Light Epsilon Kaufpreis: 1 zeny Verkaufspreis: 0 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Waffengegenstand. Untertyp: Zweihandaxt Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 229 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 1 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Heilig Klassen: Nicht angegeben

Item de aluguel
Machado cerimonial batizado pela igreja. Contém força sagrada.
Indestrutível em batalha.
FOR +10.
Habilita [Curar] nv. 3.
Dano físico contra a raça Demônio +3%.
Aumenta a velocidade de movimento.
Tipo: Machado de Duas Mãos
Ataque: 229
Peso: 230
Propriedade: Sagrado
Nível da arma: 4
Nível necessário: 1
Classes: Espadachins, Mercadores e evoluções

Rental Item
Kapak upacara dari Yunani yang mengandung kekuatan Holy di dalamnya.
Memberikan serangan tambahan 3% terhadap monster Demon.
Dapat menggunakan skill Heal Level 3. STR + 10
Jenis : Kapak
Serangan : 229
Berat: 0
Elemen: Holy
Senjata Level: 4
Level Persyaratan : 1
Job: Swordman dan Merchant

A Greek ceremonial axe that possesses the power of holiness.
Account Bound
Rental Item
Class: Two-Handed Axe
Attack: 229
Property: Holy
Weight: 0
Weapon Level: 4
Requires Level: 1
Usable By: Swordman Jobs, Merchant Jobs
Str + 10
Increases physical damage on Demon race targets by 3%.
Enables Level 3 Heal.
Increased Movement Speed.
This item is indestructible in battle.

Account Bound.
Rental Item
A Greek ceremonial axe that possesses the power of holiness.
Increases damage inflicted on Demon monster by 3%.
Enables use of Lv 3[Heal].
STR +10
Increased Movement Speed
Cannot be refined or destroyed.
Class: Two-Handed Axe
Attack Strength: 229
Property: Holy
Weight: 0
Weapon Level: 4
Required Level: 1
Jobs: Swordsman and Merchant Classes

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Nein
Kann gehandelt werden? Nein
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Nein
Kann in den Karren gelegt werden? Nein
Kann im Lager abgelegt werden? Nein
Kann im Gildenlager abgelegt werden? Nein
Kann per Post versendet werden? Nein
Kann versteigert werden? Nein
Verzögerung
Nicht angegeben
bonus bAtkEle,Ele_Holy;
skill "AL_HEAL",3;
bonus2 bAddRace,RC_Demon,3;
bonus bStr,10;
bonus bSpeedRate,25;
if (vip_status(VIP_STATUS_ACTIVE)) {
   bonus bBaseAtk,10;
   bonus bMatk,10;
}
Skriptreferenzen
bAtkEle Gegenstandsbonus
bAtkEle
Signatur:
bonus bAtkEle,e;
Beschreibung:
Gives the player's attacks element e
bAddRace Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bStr Gegenstandsbonus
bStr
Signatur:
bonus bStr,n;
Beschreibung:
STR + n
bSpeedRate Gegenstandsbonus
bSpeedRate
Signatur:
bonus bSpeedRate,n;
Beschreibung:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
vip_status Befehl
vip_status
Signatur:
vip_status(<type>,{"<character name>"})
Beschreibung:
Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds NOTE: This command is only available if the VIP System is enabled.
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Nein 4 Nicht angegeben Details

Nicht angegeben