Item Details

Light Epsilon ( Right_Epsilon_C )

ID 1372 Light Epsilon
Light Epsilon Prix d'achat: 1 zeny Prix de vente: 0 zeny Poids: 0 Emplacements: Non spécifié
Type: Arme. Sous-type: Hache à deux mains Genre: Les deux Lieux: Main_Droite + Main_Gauche
Attaque: 229 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 1 Niveau d'équipement max.: Non spécifié
Affûtage: Non spécifié Améliorable: Non spécifié Élément: Saint Classes: Non spécifié

Item de aluguel
Machado cerimonial batizado pela igreja. Contém força sagrada.
Indestrutível em batalha.
FOR +10.
Habilita [Curar] nv. 3.
Dano físico contra a raça Demônio +3%.
Aumenta a velocidade de movimento.
Tipo: Machado de Duas Mãos
Ataque: 229
Peso: 230
Propriedade: Sagrado
Nível da arma: 4
Nível necessário: 1
Classes: Espadachins, Mercadores e evoluções

Rental Item
Kapak upacara dari Yunani yang mengandung kekuatan Holy di dalamnya.
Memberikan serangan tambahan 3% terhadap monster Demon.
Dapat menggunakan skill Heal Level 3. STR + 10
Jenis : Kapak
Serangan : 229
Berat: 0
Elemen: Holy
Senjata Level: 4
Level Persyaratan : 1
Job: Swordman dan Merchant

A Greek ceremonial axe that possesses the power of holiness.
Account Bound
Rental Item
Class: Two-Handed Axe
Attack: 229
Property: Holy
Weight: 0
Weapon Level: 4
Requires Level: 1
Usable By: Swordman Jobs, Merchant Jobs
Str + 10
Increases physical damage on Demon race targets by 3%.
Enables Level 3 Heal.
Increased Movement Speed.
This item is indestructible in battle.

Account Bound.
Rental Item
A Greek ceremonial axe that possesses the power of holiness.
Increases damage inflicted on Demon monster by 3%.
Enables use of Lv 3[Heal].
STR +10
Increased Movement Speed
Cannot be refined or destroyed.
Class: Two-Handed Axe
Attack Strength: 229
Property: Holy
Weight: 0
Weapon Level: 4
Required Level: 1
Jobs: Swordsman and Merchant Classes

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Non
Peut être échangé ? Non
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Non
Peut être placé dans le chariot ? Non
Peut être placé dans le stockage ? Non
Peut être placé dans le stockage de guilde ? Non
Peut être envoyé par courrier ? Non
Peut être mis aux enchères ? Non
Délai
Non spécifié
bonus bAtkEle,Ele_Holy;
skill "AL_HEAL",3;
bonus2 bAddRace,RC_Demon,3;
bonus bStr,10;
bonus bSpeedRate,25;
if (vip_status(VIP_STATUS_ACTIVE)) {
   bonus bBaseAtk,10;
   bonus bMatk,10;
}
Références du Script
bAtkEle Bonus d’Objet
bAtkEle
Signature:
bonus bAtkEle,e;
Description:
Gives the player's attacks element e
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bStr Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bSpeedRate Bonus d’Objet
bSpeedRate
Signature:
bonus bSpeedRate,n;
Description:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
vip_status Commande
vip_status
Signature:
vip_status(<type>,{"<character name>"})
Description:
Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds NOTE: This command is only available if the VIP System is enabled.
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Non 4 Non spécifié Détails

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