Uma espada que dizem ter sido usada por um poderoso espadachim mágico no passado. Parte desse poder está dentro dela. -------------------------- Exibe o visual nas costas do personagem. -------------------------- A cada 3 refinos: Dano físico a distância +2%. Dano físico corpo a corpo +2%. Dano mágico de todas as propriedades +2%. A cada 5 refinos: Dano físico e mágico contra os tamanhos Médio e Grande +5%. -------------------------- Refino +9 ou mais: Ignora 20% da DEF e DEFM das raças Dragão e Anjo. Refino +11 ou mais: Ignora 10% adicional da DEF e DEFM das raças Dragão e Anjo. -------------------------- Conjunto [Marionete de Thanatos] Conjuração variável -10%. Elmo com refino +7 ou mais: Dano físico e mágico contra oponentes de propriedade Sagrado e Sombrio +15%. Elmo com refino +9 ou mais: Dano físico e mágico contra oponentes das raças Dragão e Anjo +15%. Elmo com refino +11 ou mais: Dano físico e mágico contra os tamanhos Médio e Grande +15% adicional. -------------------------- Conjunto [Pingente da Força Física] ou [Pingente da Força Mental] ATQ e ATQM +50. Dano físico e mágico contra os tamanhos Médio e Grande +15% adicional. -------------------------- Tipo: Capa DEF: 60 DEFM: 0 Peso: 50 Nível necessário: 180 Classes: Todas
A magic sword said to have been used by a powerful swordsman in the past. You can feel some of the power still contained in it. ------------------------ When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3. ------------------------ When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2. ------------------------ For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%. ------------------------ For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%. ------------------------ When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%. ------------------------ Set Bonus: Thanatos Magic Sword [1] The Agony of Thanatos [1] Reduce Variable Casting Time by 10%. When the refine level of Headgear is +7 or higher, increase physical and magical damage against Shadow and Holy property enemies by 15%. When the refine level of Headgear is +9 or higher, increase physical and magical damage against Dragon and Angel race enemies by 15%. When the refine level of Headgear is +11 or higher, increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Set Bonus: Thanatos Magic Sword [1] Red Force Pendant [1] OR Blue Mental Pendant [1] ATK + 50, MATK + 50. Increase physical and magical damage against Medium and Large sized enemies by 15%. ------------------------ Type: Garment Def: 60 Weight: 50 Armor Level: 2 Required Level: 180 Class: All Jobss
Im Spieler-Kaufshop erlaubt:
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Beschwört Monster:
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Gebunden beim Anlegen:
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Stapelbeschränkung im Inventar:
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Stapelbeschränkung im Karren:
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Stapelbeschränkung in der Lagerung:
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Stapelbeschränkung im Gildenlager:
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Kann fallen gelassen werden:
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Kann gehandelt werden:
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Kann mit Partner gehandelt werden:
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Kann an NPCs verkauft werden:
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Kann in den Warenkorb gelegt werden:
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Kann im Lager platziert werden:
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Kann im Gildenlager platziert werden:
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Kann in eine Mail gelegt werden:
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Kann in einer Auktion platziert werden:
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Verzögerung:
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.@r = getrefine();
if (BaseLevel>=210) {
bonus bPAtk,3;
bonus bSMatk,3;
}
if (BaseLevel>=230) {
bonus bPAtk,2;
bonus bSMatk,2;
}
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_Angel,20;
bonus2 bIgnoreMdefRaceRate,RC_Angel,20;
bonus2 bIgnoreDefRaceRate,RC_Dragon,20;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,20;
if (.@r>=11) {
bonus2 bIgnoreDefRaceRate,RC_Angel,10;
bonus2 bIgnoreMdefRaceRate,RC_Angel,10;
bonus2 bIgnoreDefRaceRate,RC_Dragon,10;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,10;
}
}
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
bonus bShortAtkRate,2*(.@r/3);
bonus bLongAtkRate,2*(.@r/3);
bonus2 bAddSize,Size_Medium,5*(.@r/5);
bonus2 bMagicAddSize,Size_Medium,5*(.@r/5);
bonus2 bAddSize,Size_Large,5*(.@r/5);
bonus2 bMagicAddSize,Size_Large,5*(.@r/5);
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