Item Details

Thanatos Magic Sword [1] ( Thanatos_Sword )

ID 480136 Thanatos Magic Sword [1]
Thanatos Magic Sword [1] Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 60
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 180 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma espada que dizem ter sido usada por um poderoso espadachim mágico no passado. Parte desse poder está dentro dela.
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Exibe o visual nas costas do personagem.
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A cada 3 refinos:
Dano físico a distância +2%.
Dano físico corpo a corpo +2%.
Dano mágico de todas as propriedades +2%.
A cada 5 refinos:
Dano físico e mágico contra os tamanhos Médio e Grande +5%.
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Refino +9 ou mais:
Ignora 20% da DEF e DEFM das raças Dragão e Anjo.
Refino +11 ou mais:
Ignora 10% adicional da DEF e DEFM das raças Dragão e Anjo.
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Conjunto
[Marionete de Thanatos]
Conjuração variável -10%.
Elmo com refino +7 ou mais:
Dano físico e mágico contra oponentes de propriedade Sagrado e Sombrio +15%.
Elmo com refino +9 ou mais:
Dano físico e mágico contra oponentes das raças Dragão e Anjo +15%.
Elmo com refino +11 ou mais:
Dano físico e mágico contra os tamanhos Médio e Grande +15% adicional.
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Conjunto
[Pingente da Força Física] ou
[Pingente da Força Mental]
ATQ e ATQM +50.
Dano físico e mágico contra os tamanhos Médio e Grande +15% adicional.
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Tipo: Capa
DEF: 60 DEFM: 0
Peso: 50
Nível necessário: 180
Classes: Todas

A magic sword said to have been used by a powerful swordsman in the past.
You can feel some of the power still contained in it.
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When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3.
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When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2.
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For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%.
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For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%.
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When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%.
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When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%.
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Set Bonus:
Thanatos Magic Sword [1]
The Agony of Thanatos [1]

Reduce Variable Casting Time by 10%.

When the refine level of Headgear is +7 or higher,
increase physical and magical damage against Shadow and Holy property enemies by 15%.

When the refine level of Headgear is +9 or higher,
increase physical and magical damage against Dragon and Angel race enemies by 15%.

When the refine level of Headgear is +11 or higher,
increase physical and magical damage against Medium and Large sized enemies by 15%.
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Set Bonus:
Thanatos Magic Sword [1]
Red Force Pendant [1] OR Blue Mental Pendant [1]

ATK + 50, MATK + 50.
Increase physical and magical damage against Medium and Large sized enemies by 15%.
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Type: Garment
Def: 60
Weight: 50
Armor Level: 2
Required Level: 180
Class: All Jobss

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bPAtk,3;
   bonus bSMatk,3;
}
if (BaseLevel>=230) {
   bonus bPAtk,2;
   bonus bSMatk,2;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_Angel,20;
   bonus2 bIgnoreMdefRaceRate,RC_Angel,20;
   bonus2 bIgnoreDefRaceRate,RC_Dragon,20;
   bonus2 bIgnoreMdefRaceRate,RC_Dragon,20;
   if (.@r>=11) {
      bonus2 bIgnoreDefRaceRate,RC_Angel,10;
      bonus2 bIgnoreMdefRaceRate,RC_Angel,10;
      bonus2 bIgnoreDefRaceRate,RC_Dragon,10;
      bonus2 bIgnoreMdefRaceRate,RC_Dragon,10;
   }
}
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
bonus bShortAtkRate,2*(.@r/3);
bonus bLongAtkRate,2*(.@r/3);
bonus2 bAddSize,Size_Medium,5*(.@r/5);
bonus2 bMagicAddSize,Size_Medium,5*(.@r/5);
bonus2 bAddSize,Size_Large,5*(.@r/5);
bonus2 bMagicAddSize,Size_Large,5*(.@r/5);
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