Item Combo #3955
Combo Size: 2
Combo Items
Bell_Pigeon_J
Valhalla_Idol
Combo Effect
.@a = (readparam(bStr)/18); .@b = (readparam(bLuk)/18); bonus4 bAutoSpellWhenHit,"MG_SAFETYWALL",10,50,0; bonus bMatkRate,5*.@a; bonus2 bIgnoreMdefRaceRate,RC_All,5*.@a; bonus bBaseAtk,25*.@b; bonus2 bIgnoreDefRaceRate,RC_All,5*.@b;
Script References
readparam
Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr
Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bLuk
Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bAutoSpellWhenHit
Item Bonus
bAutoSpellWhenHit
Signature:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
bMatkRate
Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bIgnoreMdefRaceRate
Item Bonus
bIgnoreMdefRaceRate
Signature:
bonus2 bIgnoreMdefRaceRate,r,n;
Description:
Disregard n% of the target's MDEF if the target belongs to race r
bBaseAtk
Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bIgnoreDefRaceRate
Item Bonus
bIgnoreDefRaceRate
Signature:
bonus2 bIgnoreDefRaceRate,r,n;
Description:
Disregard n% of the target's DEF if the target belongs to race r