Item Details

Immaterial Sword ( Immaterial_Sword )

ID 1141 Immaterial Sword
Immaterial Sword Buy Price: 20 zeny Sell Price: 10 zeny Weight: 90 Slots: Not specified
Type: Weapon item. Sub Type: One-Handed Sword Gender: Both Locations: Weapon
Attack: 140 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 40 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Ghost Classes: Not specified

Espada de uma mão que enlouquece a mente dos inimigos quando usada.
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Indestrutível em batalha.
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A cada ataque físico:
Drena 1 de SP do usuário.
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Ao realizar ataques físicos:
3% de chance de drenar 30% do SP do oponente.
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Tipo: Espada
ATQ: 140 ATQM: 0
Propriedade: Fantasma
Peso: 90
Nível da arma: 4
Nível necessário: 40
Classes: Espadachins, Mercadores, Gatunos e evoluções

A one-handed, formless sword imbued with telekinetic energy that can derange the enemy's mind.
Class: One-Handed Sword
Attack: 140
Property: Ghost
Weight: 90
Weapon Level: 4
Requires Level: 40
Usable By: Swordman Jobs, Merchant Jobs, Thief Jobs
Adds a 0.3% chance to drain 30% SP from the target when performing a physical attack.
Drains 1 SP from the user when performing a physical attack.
This item is indestructible in battle.

A one-handed formless sword imbued with the Ghost property that can derange enemies' minds.
Low chance to drain 30% SP from the target after a physical attack
Your SP -1 after a physical attack
Indestructible
Class: One-handed Sword
Property: Ghost
Attack: 140
Weight: 90
Weapon Level: 4
Required Level: 40
Jobs: Swordsman / Merchant / Thief

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bAtkEle,Ele_Ghost;
bonus3 bSPVanishRate,3,30,BF_WEAPON;
bonus bSPDrainValue,-1;
bonus bUnbreakableWeapon;
Not specified
Not specified