Rainbow Ruby ( Rainbow_Ruby_Fire )
| ID 12385 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 5 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures) | Sub Type: Not specified | Gender: Both | Locations: Not specified | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: Not specified | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Intransferível. Energi magis yang berwarna menyerupai pelangi A shimmering ruby sealed with magic spells, strong energy is whirling within. Character Bound. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
if (strcharinfo(3) == "job3_war02") {
itemskill "WL_CRIMSONROCK",5;
}
Script References
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
strcharinfo
Command
strcharinfo
Signature:
Description:
This function will return either the name, party name or guild name for the
invoking character. Whatever it returns is determined by type.
0 - Character's name.
1 - The name of the party they're in if any.
2 - The name of the guild they're in if any.
3 - The name of the map the character is in.
If a character is not a member of any party or guild, an empty string will be
returned when requesting that information.
itemskill
Command
itemskill
Signature:
Description:
items. It will not work properly if there is a visible dialog window or menu or if the item is not type 'Delayconsume'.
If the skill is self or auto-targeting, it will be used immediately; otherwise a
target cursor is shown.
If <keep requirement> parameter is set to true, the skill's requirements will be checked.
By default, the requirements for item skills are not checked, and therefore the default value is false.
// When Anodyne is used, it will cast Endure (8), Level 1, as if the actual skill has been used from skill tree.
- Id: 605
// When Sienna_Execrate_Scroll_1_5 is used, it will cast Sienna Execrate Level 5 and consume 2 Red_Gemstones.
- Id: 23194
Example:
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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