Item Details

Combat Knife ( Combat_Knife_C )

ID 13021 Combat Knife
Combat Knife Buy Price: 1 zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 129 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Este é um item de Aluguel [A]. Quando o tempo de validade se esgotar, ele desaparecerá do seu inventário.
Adaga portátil para lutas corpo-a-corpo no campo de batalha.
Ignora a defesa de monstros da raça Humanoide.
Aumenta em 10% o dano inflingido em monstros da raça Humanoide.
Reduz em 10% o dano recebido de monstro tipo Humanoide.
Aumenta em 10% o dano recebido de monstros tipo Demônio.
Quando atacar monstros, recupera 3 SP. SP Máx +10%.
Classe: Adaga
Força de Ataque: 129
Peso: 0
Nível da arma: 4
Nível necessário: 1
Classes: Espadachim/ Mago/ Arqueiro/ Mercador/ Gatuno e as respectivas evoluções, Espiritualista e Ninja

Rental Item
Pisau militer yang digunakan untuk melawan monster jenis Demihuman.
Mengabaikan tingkat Defense dari monster DemiHuman
Mengurangi 10% serangan yang diterima dari monster Demihuman
Menambah 10% serangan yang diterima dari monster jenis Devil.
Ketika memukul monster, mendapatkan SP 3, Maks SP +10%
Jenis : Belati
Serangan : 129
Berat : 0
Senjata Level : 4
Level Persyaratan : 1
Profesi : Swordman, Merchant, Thief, Soul Linker, Ninja

A military combat knife designed for killing humanoids.
Account Bound
Class: Dagger
Attack: 129
Weight: 0
Weapon Level: 4
Requires Level: 1
Usable By: Swordman Jobs, Merchant Jobs, Thief Jobs, Soul Linker, Ninja Jobs
Reduces damage from and increases tolerance to Demihuman monsters by 10%
Reduces damage from and increases tolerance to Human Player monsters by 10%
Increases damage inflicted by Devil monsters by 10%.
Restores 3 SP when hitting a monster.
Max SP +10%.

Account Bound.
Rental Item
A military combat knife designed for killing humanoids.
Reduces damage from Human and Demihuman enemies by 10%
Increases tolerance to Human and DemiHuman enemies by 10%
Increases damage inflicted by Demon monsters by 10%.
Restores 3 SP when hitting a monster.
Max SP +10%.
Cannot be refined or destroyed.
Class: Dagger
Attack Strength: 129
Weight: 0
Weapon Level: 4
Required Level: 1
Jobs: Swordsman, Merchant, Archer, Mage and Thief Classes;
Soul Linker and Ninja Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
bonus bIgnoreDefRace,RC_DemiHuman;
bonus bIgnoreDefRace,RC_Player_Human;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Demon,-10;
bonus bMaxSPrate,10;
bonus bSPDrainValue,3;
if (vip_status(VIP_STATUS_ACTIVE)) {
   bonus bBaseAtk,10;
   bonus bMatk,10;
}
Script References
bIgnoreDefRace Item Bonus
bIgnoreDefRace
Signature:
bonus bIgnoreDefRace,r;
Description:
Disregard DEF against enemies of race r
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bSPDrainValue Item Bonus
bSPDrainValue
Signature:
bonus bSPDrainValue,n;
Description:
Heals +n SP with a normal attack
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
vip_status Command
vip_status
Signature:
vip_status(<type>,{"<character name>"})
Description:
Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds NOTE: This command is only available if the VIP System is enabled.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 No 4 Not specified Details

Not specified