Item Details

Upg Huuma Shuriken [1] ( Upg_Huuma_Shuriken )

ID 13316 Upg Huuma Shuriken [1]
Upg Huuma Shuriken [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 150 Slots: 1
Type: Weapon item. Sub Type: Fuuma Shuriken Gender: Both Locations: Right_Hand + Left_Hand
Attack: 55 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Arma especial revestida de Oridecon e Ouro em uma combinação perfeita.
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Indestrutível em batalha.
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A cada 10 níveis de base a partir do 70: ATQ +5.
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A cada refino:
ATQ +10.
ATQM +5.
Dano físico a distância +1%.
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Tipo: Shuriken Huuma
ATQ: 55 ATQM: 0
Peso: 150
Nível da arma: 3
Nível necessário: 1
Classes: Ninjas e evoluções

Shuriken coated with Oridecon and Gold mixed at a golden ratio.
Indestructible.
Increases ATK +10 / MATK +5, and long range Physical ATK by 1% per Refine level.
Character Level 70+ : ATK increases additional +5 for every BaseLv increase of 10.
Class : Huuma Shuriken Attack : 55
Weight : 150
Weapon lvl : 3
Required level : 1
Applicable Job : Ninja Class

Shuriken coated with Oridecon and Gold mixed at a golden ratio.
Indestructible.
Increases ATK +10 / MATK +5, and long range Physical Atk by 1% per Refine level.
Character Level 70+: ATK increases additional +5 for every BaseLv increase of 10.
Class: Huuma Shuriken
Attack: 55
Weight: 150
Weapon lvl: 3
Required Level: 1
Applicable Job: Ninja Class

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bBaseAtk,(.@r*10);
bonus bMatk,(.@r*5);
bonus bLongAtkRate,(.@r);
if (BaseLevel>70)
   bonus bBaseAtk,(((BaseLevel-70)/10)*5);
bonus bUnbreakableWeapon;
Not specified
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Not specified