Item Details

Agenda Robe [1] ( Agenda_Robe )

ID 15163 Agenda Robe [1]
Agenda Robe [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Traje elegante, usado somente por pessoas com a agenda lotada de compromissos.
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Habilita [Desconcentrar] nv.1.
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Dano mágico +5%.
Nv. base 120 ou mais:
Dano mágico +4% adicional.
Nv. base 140 ou mais:
Dano mágico +5% adicional.
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Conjunto
[Capa do Marquês]
A conjuração não pode ser interrompida.
A cada refino da armadura:
Conjuração variável -2%.
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Conjunto
[Capa do Sobrevivente]
Ao realizar ataques mágicos:
1% de chance de autoconjurar [Curar] nv.1 no usuário.
A cada refino da armadura:
Chance de autoconjuração +0,2%.
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Tipo: Armadura
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas


Jubah kelas atas yang dikenakan oleh pejabat tinggi.
Mengaktifkan Level 1 Spell Breaker. MATK +5%,
Jika base level pengguna 120 atau lebih, tambahan MATK +4%
Jika base level pengguna 140 atau lebih, tambahan MATK +5%
Set Bonus ketika menggunakan Ancient Cape, mengurangi waktu casting skill sebesar 2% per tingkat tempa pada Agenda Robe. Casting pengguna tidak dapat dihentikan di luar WoE.
Set Bonus ketika menggunakan Cloak of Survival, menambahkan 1% kemungkinan untuk melakukan casting skill Heal level 1 ke pengguna saat melakukan serangan magic per tingkat tempa pada Agenda Robe.

Jenis : Armor Defense : 0
Berat : 10
Lv Minimal : 100
Job : All Jobs

A high class robe worn by ranking officials.
Class: Armor
Defense: 0
Property: Neutral
Weight: 10
Requires Level: 100
Usable By: All Jobs
MATK + 5%
Enables Level 1 Spell Breaker.
If the users base level is 120 or higher,
Additional MATK + 4%.
If the users base level is 140 or higher,
Additional MATK + 5%.

Set Bonus
Agenda Robe [1]
Ancient Cape
Reduces the variable casting time of skills by 2% per upgrade level of Agenda Robe.
The users casting cannot be interrupted outside of WoE.

Set Bonus
Agenda Robe [1]
Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe.

Set Bonus
Agenda Robe [1]
Rental Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe.

A high class robe worn by ranking officials.
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MATK +5%.
Enables [Spell Breaker] level 1.
[If base Lv 120 or higher]
MATK +4%.
[If basse Lv 140 or higher]
MATK +5%
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[Set bonus]
Agenda Robe15163
Ancient2507
Cape[0][1]2507
Skills cannot be interrupted outside of siege zones.
[For earch reine Lv of armor]
Variable casting time -2%.
-------------
[Set bonus]
Agenda Robe15163
Survivor's Manteau2509
[For earch refine Lv of armor]
Increases the chance of applying [Heal] (Lvl 1) to yourself when dealing magic damage.
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Class: Armor
Defense: 0
Property: Neutral
Weight: 10
Requires Level: 100
Usable By: All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
skill "SA_SPELLBREAKER",1;
if (BaseLevel >= 140) {
   .@val = 14;
} else if (BaseLevel >= 120) {
   .@val = 9;
}
else {
   .@val = 5;
}
bonus bMatkRate,.@val;
Script References
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified