Item Details

Evil Bone Wand ( Bone_Wand )

ID 1615 Evil Bone Wand
Evil Bone Wand Buy Price: 20 zeny Sell Price: 10 zeny Weight: 70 Slots: Not specified
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: 40 Magic Attack: 110 Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 24 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Undead Classes: Not specified

Bastão amaldiçoado feito de um fêmur humano com uma caveira no topo. Forças malignas tornam pessoas despreparadas dependentes desse bastão.
Indestrutível em batalha.
INT +4.
Tipo: Cajado
ATQ: 40 ATQM: 110
Peso: 70
Propriedade: Maldito
Nível da arma: 3
Nível necessário: 24
Classes: Espiritualistas, Noviços, Magos e evoluções

Since evil spirits possess this wand of human bone, its suffocatingly accursed aura can be sensed by those who wield it.
Class: One-Handed Staff
Attack: 40
Magic Attack: 110
Property: Undead
Weight: 70
Weapon Level: 3
Requires Level: 24
Usable By: Acolyte Jobs, Mage Jobs, Soul Linker
Int + 4

Set Bonus
Evil Bone Wand
Skull Cap [1]
MATK + 10 per upgrade level of Evil Bone Wand.
If Evil Bone Wand upgrade level is +10 or higher,
Reduces the variable casting time of skills by 10%.

A wand made of a human bone. It is possessed by evil spirits.
Int +4
Matk +110
Class: One-handed Staff
Property: Undead
Attack: 40
Weight: 70
Weapon Level: 3
Required Level: 24
Jobs: Mage / Acolyte / Soul Linker

Evil Druid (0.01%) Wind Ghost (0.01%) Dark Lord (4.00%) Dark Illusion (0.02%)
Dark Lord (4.00%) Solid Wind Ghost (0.05%) Elusive Evil Druid (0.05%)
Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bInt,4;
bonus bAtkEle,Ele_Undead;
Not specified
Not specified