Arcus Daemonicus [2] ( Arcus_Daemonicus )
| ID 18125 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 100 | Slots: 2 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Bow | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||||||||||||||||||
| Attack: 130 | Magic Attack: Not specified | Range: 5 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 80 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Um arco vermelho infernal. Apenas verdadeiros demônios conseguem controlar o poder deste arco. Dizem que esta era uma das armas favoritas do exército de Helheim. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
/*Fix me: bonus2 bAddClass,Class_All,50; when equipped with shadow arrows*/
if (getrefine()>9) {
bonus bAspd,1;
bonus bUseSPrate,-20;
}
Script References
bAddClass
Item Bonus
bAddClass
Signature:
Description:
+x% physical damage against class c
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAspd
Item Bonus
bAspd
Signature:
Description:
Attack speed + n
bUseSPrate
Item Bonus
bUseSPrate
Signature:
Description:
SP consumption + n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
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