Blue Bow [2] ( Blue_Bow )
| ID 18144 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 150 | Slots: 2 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Bow | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||||||||||||||||||
| Attack: 120 | Magic Attack: Not specified | Range: 5 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 3 | Armor Level: Not specified | Min. Equip Level: 50 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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A mira dessa arma foi abençoada por Oxum, orixá da beleza e das águas doces. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
if (.@r>=7) {
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddRace,RC_Formless,10;
bonus2 bAddEle,Ele_Fire,10;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_Formless,15;
bonus2 bAddEle,Ele_Fire,15;
}
/*Todo: When Equipped Adds Water Attribute to Arrows for 180 minutes*/
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAddRace
Item Bonus
bAddRace
Signature:
Description:
+x% physical damage against race r
bAddEle
Item Bonus
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
for
Command
for
Signature:
Description:
Another pretest looping structure is the 'for' statement. It is considered a
specialized form of the 'while' statement, and is usually associated with counter-
controlled loops. Here are the steps of the 'for' statement: the initialize
statement is executed first and only once. The condition test is performed.
When the condition evaluates to false, the rest of the for statement is skipped.
When the condition evaluates to true, the body of the loop is executed, then the
update statement is executed (this usually involves incrementing a variable).
Then the condition is reevaluated and the cycle continues.
Example 1:
Example 2:
Example:
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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