Evil Marcher Hat [1] ( Evil_Marcher_Hat )
| ID 18522 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 50 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 10 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Utilizado pela Banda Marcial Adrenalina Vocal, esse chapéu logo se tornou símbolo de perfeição, orgulho e muito estrelismo. E claro, uma boa dose de maldade. Afinal, a banda acreditava que, para ser a Número Um, ela precisava esmagar toda a concorrência. Treinada pela implacável ferreira Silvestre Sul em pessoa, a Banda Infernal estava sempre disputando contra a Banda Celestial Sebuah Topi Mayoret kegelapan yang digunakan oleh anggota band undead yang berasal dari Niffleheim. A dark marching hat worn by members of an undead band from Niffleheim. A black hat worn by members of an undead band from Niflheim. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bStr,2;
bonus bMdef,1;
.@r = getrefine();
if (.@r>=7) {
bonus bCritAtkRate,10;
}
bonus2 bAddClass,Class_All,(.@r>=9?7:2);
if (.@r>=9) {
bonus bLongAtkRate,5;
}
Script References
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bCritAtkRate
Item Bonus
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
bAddClass
Item Bonus
bAddClass
Signature:
Description:
+x% physical damage against class c
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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