Item Details

Enhanced Helm of Angel [1] ( Enhanced_Helm_Of_Angel )

ID 18766 Enhanced Helm of Angel [1]
Enhanced Helm of Angel [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 160 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 99 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Elmo criado a partir das penas dos mais belos anjos. Pode-se sentir os resquícios de poder angelical ao usa-lo.
AGI +1, SOR +1, DEFM +3
AGI +2, SOR +2 adicionais quando o nível de refinamento for +7
VelAtq +1 adicional quando o nível de refinamento for +9
Tipo: Equip. para Cabeça
Defesa: 10
Equipa em: Topo
Peso: 160
Nível Necessário: 99
Classe: Segundas classes e evoluções/Mestre Taekwon/Espiritualista/Kagerou/Oboro

Helm def tinggi dengan bulu malaikat. Pembuatnya misterius.
AGI +1, LUK +1, MDEF +3
Saat ditempa menjadi +7 atau lebih tinggi, AGI + 2, LUK + 2
Saat ditempa menjadi +9 atau lebih tinggi, Kecepatan serangan + 1
Tipe : Headgear
Def : 10
Lokasi : Atas
Berat : 160
Syarat Level : 99
Job : job 2 dan diatasnya/Taekwon Master/Soul Linker/Kakero/Oboro

High defense rate helm with angels' feather attached. Unknown creator.
AGI +1, LUK +1, MDEF +3
When refined to +7 or higher, AGI + 2, LUK + 2
When refined to +9 or higher, Attack Speed + 1
Class : Headgear
Defense : 10
Location : Upper
Weight : 160
Required Level : 99
Job : 2nd Job and over/Taekwon Master/Soul Linker/Kakero/Oboro

High defense rate helm with angels' feather attached. Unknown creator.
AGI +1, LUK +1, MDEF +3
When refined to +7 or higher, AGI + 2, LUK + 2
When refined to +9 or higher, Attack Speed + 1
Class: Headgear
Defense: 10
Location: Upper
Weight: 160
Required Level: 99
Job: 2nd Job and over/Taekwon Master/Soul Linker/Kakero/Oboro

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bAgi,1;
bonus bLuk,1;
bonus bMdef,3;
.@r = getrefine();
if (.@r>=7) {
   bonus bAgi,2;
   bonus bLuk,2;
}
if (.@r>=9)
   bonus bAspd,1;
Script References
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bLuk Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspd Item Bonus
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified