Golden Bunny Band [1] ( Golden_Bunny_Band )
| ID 18889 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 10 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 2 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Orelhas de coelho que passam a ideia de liberdade e deixam seu usuário extremamente atraente. Sebuah hairband yang menarik secara individu. A hairband that attracts individuals. You can wear it when you want to look sexy. Sexiness increases by 100%. A hairband that attracts individuals. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bAgi,5;
bonus bLuk,5;
.@r = getrefine();
bonus2 bAddClass,Class_All,5;
if (.@r>11)
bonus bVariableCastrate,-10;
else if (.@r>8) {
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
}
Script References
bAgi
Item Bonus
bAgi
Signature:
Description:
AGI + n
bLuk
Item Bonus
bLuk
Signature:
Description:
LUK + n
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAddClass
Item Bonus
bAddClass
Signature:
Description:
+x% physical damage against class c
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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