Ufo Poring Hat [1] ( Ufo_Poring_Hat )
| ID 18892 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 100 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 5 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 10 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Você fez um encontro imediato de 3º grau com esse estranho Poring quando ele tentava ligar essa máquina oval. Agora ele resolveu equilibrar este disco em cima da sua cabeça, e parece estar contente em 'voar' por aí acendendo luzinhas. O mais surpreendente é que este Poring é capaz de falar algumas palavras e fica repetindo o tempo todo: 'Poring... Chamado Urgente... Minha casa!' [^Ragnarok Festival 2017] Take me to your (guild) leader! This hovering sombrero will make you feel like you're visiting strange new worlds! Take me to your (guild) leader! This hovering sombrero will make you feel like you're visiting strange new worlds! All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bMdef,5;
bonus bCritical,5;
bonus bFlee,5;
bonus bHit,5;
bonus bFlee2,5;
.@r = getrefine();
if (.@r>8) {
bonus bDelayrate,-5;
bonus bAspdRate,5;
} else if (.@r>6)
bonus bVariableCastrate,-5;
Script References
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bCritical
Item Bonus
bCritical
Signature:
Description:
Critical + n
bFlee
Item Bonus
bFlee
Signature:
Description:
Flee + n
bHit
Item Bonus
bHit
Signature:
Description:
Hit + n
bFlee2
Item Bonus
bFlee2
Signature:
Description:
Perfect Dodge + n
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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