Item Details

Ufo Poring Hat [1] ( Ufo_Poring_Hat )

ID 18892 Ufo Poring Hat [1]
Ufo Poring Hat [1] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 5
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 10 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Você fez um encontro imediato de 3º grau com esse estranho Poring quando ele tentava ligar essa máquina oval. Agora ele resolveu equilibrar este disco em cima da sua cabeça, e parece estar contente em 'voar' por aí acendendo luzinhas. O mais surpreendente é que este Poring é capaz de falar algumas palavras e fica repetindo o tempo todo: 'Poring... Chamado Urgente... Minha casa!'
CRIT +5.
Precisão +5. Esquiva +5.
Esquiva perfeita +5.
Refino +7 ou mais:
Conjuração variável -5%.
Refino +9 ou mais:
Pós-conjuração -5%.
Velocidade de ataque +5%.
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 5 DEFM: 5
Peso: 100
Nível necessário: 10
Classes: Todas

[^Ragnarok Festival 2017]
Aku datang dengan damai ! Bawalah aku kepada pemimpinmu, Poring!!!
MDEF, Kritikal, Flee, Hit, dan Perfect Dodge + 5
Jika tingkat tempa mencapai +7, akan mengurangi casting time sebesar 5%
Jika tingkat tempa mencapai +9, akan mengurangi delay skill sebesar 5%
Jenis : Pelindung Kepala Def : 5
Digunakan di : Atas Berat : 0
Dibutuhkan level : 10
Profesi : Semua Job

Take me to your (guild) leader! This hovering sombrero will make you feel like you're visiting strange new worlds!
Class: Headgear
Position: Upper
Defense: 5
Weight: 100
Requires Level: 10
Usable By: All Jobs
Mdef + 5
Hit + 5
Flee + 5
Perfect Dodge + 5
Crit + 5
If upgrade level is +7 or higher, reduces the variable casting time of skills by 5%.
If refined to +9 or higher, reduces the global delay of skills by 5% and Aspd + 5%.

Take me to your (guild) leader! This hovering sombrero will make you feel like you're visiting strange new worlds!
MDEF +5, CRIT +5%, FLEE +5, HIT +5, Perfect Flee +5
[If refined to 7 or higher]
Decrease Casting time by 5%
[If refined to 9 or higher]
ASPD + 5%
Decrease after skill delay by 5%
Animated
Class: Headgear
Location: Upper
Defense: 5
Weight: 100
Required Level: 10
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bMdef,5;
bonus bCritical,5;
bonus bFlee,5;
bonus bHit,5;
bonus bFlee2,5;
.@r = getrefine();
if (.@r>8) {
   bonus bDelayrate,-5;
   bonus bAspdRate,5;
} else if (.@r>6)
   bonus bVariableCastrate,-5;
Script References
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
bHit Item Bonus
bHit
Signature:
bonus bHit,n;
Description:
Hit + n
bFlee2 Item Bonus
bFlee2
Signature:
bonus bFlee2,n;
Description:
Perfect Dodge + n
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified