Item Details

Green Whistle [1] ( Green_Whistle )

ID 1930 Green Whistle [1]
Green Whistle [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 80 Slots: 1
Type: Weapon item. Sub Type: Musical Instrument Gender: Male Locations: Weapon
Attack: 170 Magic Attack: 50 Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 102 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Uma flauta feita a partir de uma grossa raiz.
Conjuração variável de [Melodia de Morfeu] e [Sinfonia dos Ventos] -2 segundos
A cada refino a partir do +6:
Custo de SP de [Melodia de Morfeu] e [Sinfonia dos Ventos] -4.
Tipo: Instrumento Musical
ATQ: 170 ATQM: 50
Peso: 80
Nível da arma: 3
Nível necessário: 102
Classes: Trovadores e evoluções

A flute made of sturdy plant stem.
Class: Musical Instrument
Attack: 170
Magic Attack: 50
Property: Neutral
Weight: 80
Weapon Level: 3
Requires Level: 102
Usable By: Minstrel Jobs
Reduces the variable casting time of Lullaby and Windmill Rush by 2 seconds.
Reduces the SP cost of Lullaby and Windmill Rush by 4 per upgrade level of the item past the upgrade level of 5.

A flute made of sturdy plant stem.
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Type: Weapon
Class: Instrument
Attack: 170
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 102
Jobs: Minstrel Jobs
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MATK + 50
Variable Casting Time - 2 for Lullaby and Windmill Rush.
Reduces the SP cost of Lullaby and Windmill Rush by 4 per upgrade level of the item past the upgrade level of 6.

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
if (.@r>5) {
   bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",(.@r-5)*4;
   bonus2 bSkillUseSP,"WM_LULLABY_DEEPSLEEP",(.@r-5)*4;
}
bonus2 bSkillVariableCast,"MI_RUSH_WINDMILL",-2000;
bonus2 bSkillVariableCast,"WM_LULLABY_DEEPSLEEP",-2000;
Not specified
Not specified