Item Details

Black Feather Hat ( Black_Feather )

ID 19409 Black Feather Hat
Black Feather Hat Buy Price: 20 zeny Sell Price: 10 zeny Weight: 100 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 18
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

A Pluma Negra garante ao usuário um fator recuperativo contra os inimigos. É só abater e regenerar!
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Ao derrotar monstros com qualquer ataque:
Recupera 50 de SP.
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Ao aprender [Mimetismo] nv.10:
Custo de SP das habilidades -30%.
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Ao aprender [Redemoinho de Absorção] nv.3:
Habilita [Chute Aéreo] nv.7.
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Ao aprender [Forma Etérea] nv.5:
Dano físico contra monstros Chefes +50%.
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Dano de [Cópia Explosiva] +10%.
Refino +7 ou mais:
Precisão +30.
Dano de [Cópia Explosiva] +15% adicional.
Refino +9 ou mais:
Precisão +20 adicional.
Dano de [Cópia Explosiva] +25% adicional.
Refino +10 ou mais:
Ignora 100% da DEF de todas as raças.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 18 DEFM: 15
Peso: 100
Nível necessário: 100
Classes: Todas

Memulihkan 50 SP setiap kali membunuh monster.
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Damage dari skill "Feint Bomb" +10%
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Jika tingkat tempa +7 atau lebih,
HIT +30
Damage dari skill "Feint Bomb" +15%
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Jika tingkat tempa +9 atau lebih,
HIT +20
Damage dari skill "Feint Bomb" +25%
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Jika tingkat tempa +12 atau lebih,
Baypass 100% Hard DEF lawan saat melakukan serangan fisik.
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Jika level dari skill "Invisibility" mencapai level 5,
Damage serangan fisik ke Boss Monster +50%
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Jika level dari skill "Maelstrom" mencapai level 3,
Dapat menggunakan skill "Lv7 Flying Kick"
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Jika level dari skill "Reproduce" mencapai level 10,
Biaya SP dari semua skill -30%
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Jenis: Headgear
Def: 18
MDef: 15
Posisi: Upper
Berat: 100
Syarat Lv: 100
Job: Semua Job

Class: Headgear
Position: Upper
Defense: 18
Weight: 100
Requires Level: 100
Usable By: All Jobs
Dex + 10
Mdef + 15

Restores 50 SP to the user when a monster is killed.
Increases the damage of Feint Bomb by 10%.

If Invisibility is level 5,
Increases physical damage on boss monsters by 50%.

If Maelstrom is level 3,
Enables Level 7 Flying Kick.

If Reproduce is level 10,
Reduces the SP cost of skills by 30%.

If upgrade level is +7 or higher,
Hit + 30
Increases the damage of Feint Bomb by an additional 15%.

If upgrade level is +9 or higher,
Additional Hit + 20
Increases the damage of Feint Bomb by an additional 25%.

If upgrade level is +10 or higher,
Bypass 100% of hard defense of all race targets when performing a physical attack.

An elegant beret of the Black Feather thieves guild master.
Gives 50SP if kills monster.
DEX +10.
Increases the damage of Feint Bomb by 10%.
If refined to +7 or higher, additionally HIT +30.
Increases the damage of Feint Bomb by 15%.

If refined to +9 or higher, additionally HIT +20.
Increases the damage of Feint Bomb by 25%.

If refined to +10 or higher, additionally
ignores 100% of all monster types DEF.

If Invisibility is LV 5, additionally
damage to Boss Type Monsters +50%.

If Maelstrom is LV 3, additionally
enables Flying Kick LV 7.

If Reproduce is LV 10, additionally
when using the skill, SP consumption -30%.

Class: Headgear
Slot upper
Defense: 18 Magic defence: 15
Weight: 100
Required LV: 100
Job: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bSPGainValue,50;
bonus bLongSPGainValue,50;
bonus bMagicSPGainValue,50;
bonus bMdef,15;
bonus bDex,10;
bonus2 bSkillAtk,"SC_FEINTBOMB",10;
if (getskilllv("SC_INVISIBILITY") >= 5)
   bonus2 bAddClass,Class_Boss,50;
if (getskilllv("SC_MAELSTROM") >= 3)
   skill "TK_JUMPKICK",7;
if (getskilllv("SC_REPRODUCE") >= 10)
   bonus bUseSPrate,-30;
if (.@r>=7) {
   bonus2 bSkillAtk,"SC_FEINTBOMB",15;
   bonus bHit,30;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SC_FEINTBOMB",25;
   bonus bHit,20;
}
if (.@r>=10)
   bonus bIgnoreDefRace,RC_All;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bSPGainValue Item Bonus
bSPGainValue
Signature:
bonus bSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bLongSPGainValue Item Bonus
bLongSPGainValue
Signature:
bonus bLongSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a range-physical attack
bMagicSPGainValue Item Bonus
bMagicSPGainValue
Signature:
bonus bMagicSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a magical attack
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddClass Item Bonus
bAddClass
Signature:
bonus2 bAddClass,c,x;
Description:
+x% physical damage against class c
bUseSPrate Item Bonus
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
bHit Item Bonus
bHit
Signature:
bonus bHit,n;
Description:
Hit + n
bIgnoreDefRace Item Bonus
bIgnoreDefRace
Signature:
bonus bIgnoreDefRace,r;
Description:
Disregard DEF against enemies of race r
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified