Item Details

Circlet of Time(Rune Knight) [1] ( S_Circlet_Of_Time_RK )

ID 19474 Circlet of Time(Rune Knight) [1]
Circlet of Time(Rune Knight) [1] Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 170 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MaxHP + 250 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
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Increases Dragon Breath and Dragon Breath - Water damage by 15% per 3 refine rate.
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Increases long ranged physical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, reduces global cooldown by 5%.
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Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Rune Knight

Account Bound.
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.
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Max HP +250 for every 2 refine levels.
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Max SP + 2% for every 3 refine levels.
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Dragon Breath and Dragon Water Breath damage +15% for every 3 refine levels.
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Long-Ranged Physical Damage +5% for every 4 refine levels.
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If refined to +11 or higher, after skill delay decreases by 5%.
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Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Rune Knight Classes

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in storage: Can be dropped: Can be traded: Can be traded with partner:
Can be sold to NPC: Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage:
Can be put in a mail: Can be put in an auction: Delay:
.@r = getrefine();
bonus bMaxHP,250*(.@r/2);
bonus bMaxSPrate,2*(.@r/3);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15*(.@r/3);
bonus2 bSkillAtk,"RK_DRAGONBREATH",15*(.@r/3);
bonus bLongAtkRate,5*(.@r/4);
if (.@r>=11) {
   bonus bDelayrate,-5;
}
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