Item Details

Circlet of Time(Super Novice) [1] ( S_Circlet_Of_Time_NV )

ID 19491 Circlet of Time(Super Novice) [1]
Circlet of Time(Super Novice) [1] Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 170 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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ATK + 10 and MATK + 10 per 2 refine rate.
Increases ASPD by 4% and reduces variable casting time by 4% per 3 refine rate.
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Increases critical damage by 5% and increases all property magical damage by 5% per 4 refine rate.
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Increases physical damage against all size enemies by 2% per 4 refine rate.
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If refine rate is 11 or higher, reduces global cooldown by 5%.
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Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Super Novice

Account Bound.
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.
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ATK +10 and MATK +10 for every 2 refine levels.
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Increases ASPD (Attack Delay -4%), reduces Variable Cast Time of all skills -4% for every 3 refine levels.
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Critical damage +5%, all property magic damage +5% for every 4 refine levels.
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If refined to +11 or higher, delay after skill decreases by 5%.
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Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Super Novice Classes

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in storage: Can be dropped: Can be traded: Can be traded with partner:
Can be sold to NPC: Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage:
Can be put in a mail: Can be put in an auction: Delay:
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus bAspdRate,4*(.@r/3);
bonus bVariableCastrate,-4*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,5*(.@r/4);
bonus bCritAtkRate,5*(.@r/4);
if (.@r>=11) {
   bonus bDelayrate,-5;
}
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