Item Details

Costume Santa Hat ( C_Santa's_Hat )

ID 19982 Costume Santa Hat
Costume Santa Hat Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Costume Top Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

O gorro originalmente usado pelo Papai Noel em Lutie.
Símbolo máximo do Natal, esse gorro simples deixa qualquer pessoa no espírito festivo.
Tipo: Visual
Equipa em: Topo
Peso: 0
Nível necessário: 1
Classes: Todas

Ini adalah topi spesial yang di buat dari kain yang berwarna merah. Beberapa orang tua yang baik hati memakai topi ini.
Jenis : Kostum Tk Def : 0
Dikenakan di : Atas Berat : 0
Minimum Level : 1
Job : Semua

A red, pompom topped cap that is associated with Santa Claus's legend.
Class: Costume
Position: Upper
Weight: 0
Requires Level: 1
Usable By: All Jobs
The following effects are active during the month of December.
Max HP + 1000
Max SP + 100
MATK + 10%
Aspd + 3
Increases physical damage on normal monsters and boss monsters by 10%.
Increases the recovery rate of recovery skills by 10%.

A red, pompom topped cap that is associated with Santa Claus's legend.
-------------
Class: Costume
Location: Upper
Defense: 0
Weight: 0
Required Level: 1
Jobs: All

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
if (gettime(DT_MONTH) == 12) {
   bonus bMaxHP,1000;
   bonus bMaxSP,100;
   bonus bAspd,3;
   bonus2 bAddClass,Class_All,10;
   bonus bMatkRate,10;
   bonus bHealPower,10;
}
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