Item Details

Costume Falling Red Foliage ( C_Maple_Which_Falls_Rd )

ID 20537 Costume Falling Red Foliage
Costume Falling Red Foliage Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Costume Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Nada melhor do que estar rodeado de folhas que dançam no ritmo do vento e pintam as paisagens com suas cores estonteantes. Se uma cair, não se preocupe! Tem sempre mais folhas pra compor a bela canção do outono.
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Exibe efeito gráfico que pode ser desligado com /effect.
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Atenção! Esse item não pode ser negociado, derrubado no chão e nem colocado no carrinho, mas pode ser transferido para o armazém.
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Tipo: Visual
Equipa em: Capa
Peso: 0
Nível necessário: 1
Classes: Todas

Autumn leaves drift gently around you, painting your surroundings with the colorful landscape of the changing of the seasons.
This equipment's visual appearance relies on special effects. If /effect is turned OFF the headgear will not be fully displayed.
Class: Costume
Position: Garment
Weight: 0
Requires Level: 1
Usable By: All Jobs

Autumn is a time to dance and live,
Spinning among the falling leaves.
Animated
Class: Costume
Location: Garment
Defense: 0
Weight: 0
Required Level: 1
Jobs: All

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
hateffect(HAT_EF_C_MAPLE_WHICH_FALLS_RD,true);
Not specified
hateffect(HAT_EF_C_MAPLE_WHICH_FALLS_RD,false);

Not specified

Not specified