Endure Amistr Bag [1] ( AmistrBag_Endure )
| ID 20807 |
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Buy Price: 300000 zeny | Sell Price: 150000 zeny | Weight: 20 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Garment/Robe | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 30 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Uma Mochila de Amistr muito resistente. Não estraga na água, aguenta altas temperaturas e você pode lavar com qualquer sabão. É ou não é a mochila dos sonhos? Tas yang dibuat mirip seperti Homunculus Amistr. A bag that resembles the homunculus, Amistr. A bag that resembles the homunculus, Amistr. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bAllStats,1;
.@r = getrefine();
skill "SM_ENDURE",1;
bonus2 bExpAddRace,RC_All,.@r/2;
bonus2 bDropAddRace,RC_All,.@r/2;
if (.@r>8) {
bonus bSPGainValue,3;
bonus bLongSPGainValue,3;
bonus bMagicSPGainValue,3;
}
if (.@r>11) {
bonus bNoCastCancel;
}
Script References
bAllStats
Item Bonus
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bExpAddRace
Item Bonus
bExpAddRace
Signature:
Description:
Increase exp gained by x% against enemies of race r
bDropAddRace
Item Bonus
bDropAddRace
Signature:
Description:
Adds x% to player's drop rate when killing a monster with race r.
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bSPGainValue
Item Bonus
bSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bLongSPGainValue
Item Bonus
bLongSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a range-physical attack
bMagicSPGainValue
Item Bonus
bMagicSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a magical attack
bNoCastCancel
Item Bonus
bNoCastCancel
Signature:
Description:
Prevents casting from being interrupted when hit (does not work in GvG)
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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