Item Details

Cursed Fragment ( Pieces_Of_Grudge )

ID 23016 Cursed Fragment
Cursed Fragment Buy Price: 1 zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Fragmento criado com muitos pensamentos ruins. Há tantas emoções misturadas que não é uma boa ideia tocar nisso.
Peso: 0,1

Kepingan energi yang terbentuk dari pikiran jahat para penghuni makam kehormatan. Akan terjadi sesuatu bila digunakan.
Berat : 0.1

A fragment of energy formed from the evil thoughts of those in the tomb of honor. Something strange may happen if it is consumed.
Class: Generic
Weight: 0.1

A fragment of energy formed from the evil thoughts of those in the tomb of honor. Something strange may happen if it is consumed.
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Weight: 0.1

All

Eremes Guille (2.00%) Margaretha Sorin (2.00%) Kathryne Cheiron (2.00%) Shecil Damon (2.00%)
Harword Alt-Eisen (2.00%) Seyren Windsor (2.00%) Randel Lawrence (2.00%) Flamel Emule (2.00%)
Celia Alde (2.00%) Chen Liu (2.00%) Gertie Wie (2.00%) Alphoccio Basil (2.00%)
Trentini (2.00%)
Flags
Can be added to a player buying store? Yes
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? Yes
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
callfunc("F_Cursed_Fragment");
Script References
callfunc Command
callfunc
Signature:
callfunc "<function>"{,<argument>,...<argument>};
callfunc("<function>"{,<argument>,...<argument>})
Description:
This command lets you call up a function NPC. A function NPC can be called from any script on any map server. Using the 'return' command it will come back to the place that called it. which will be available there with getarg() (see 'getargcallfunc' script command. Note: !! A user-defined function must be declared /before/ a script attempts to !! call it. That is to say, any functions should be placed above scripts or NPCs !! (or loaded in a separate file first) before attempting to call them directly.
Example:
place,50,50,6%TAB%script%TAB%Woman%TAB%115,{
mes "[Woman]"
mes "Let's see if you win...";
callfunc "funcNPC";
mes "Well done, you have won!";
close;
}
function%TAB%script%TAB%funcNPC%TAB%{
.@win = rand(2);
if (.@win == 0)
return;
mes "Sorry, you lost.";
close;
}
place,50,50,6%TAB%script%TAB%Man%TAB%115,{
mes "[Man]"
mes "Gimme a number!";
next;
input .@number;
if (callfunc("OddFunc",.@number)) mes "It's Odd!";
close;
}
function%TAB%script%TAB%OddFunc%TAB%{
if (getarg(0)%2 == 0)
return 0;// it's even
return 1;// it's odd
}
function<tab>script<tab>SayHello<tab>{
mes "Hello " + getarg(0);
return 0;
}
place,50,50,6<tab>script<tab>Man<tab>115,{
mes "[Man]";
SayHello strcharinfo(0);
close;
}
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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