Item Details

Blitz Shadow Earring ( S_Blitz_Earring )

ID 24217 Blitz Shadow Earring
Blitz Shadow Earring Buy Price: 10 zeny Sell Price: 5 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Accessory Right (Earring)
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Brinco usado como complemento para os acessórios convencionais.
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HP máx. +10 por refino.
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Precisão +5.
A cada 2 refinos:
Precisão +1.
Refino +7 ou mais:
Velocidade de ataque +1.
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Tipo: Equip. Sombrio
Posição: Brinco
Peso: 0 Nv. mín.: 1
Classes: Todas

Sebuah Earring yang bisa meningkatkan kemampuan penggunanya.
HIT + 5.
Setiap 2 tingkat tempa HIT + 1.
Jika tingkat tempa mencapai 7, ASPD + 1.
Jika Blitz Shadow Earring dan Blitz Shadow Pendant dipakai bersamaan,
ATK akan meningkat sesuai dengan jumlah tingkat tempa set.
Jika jumlah tingkat tempa set ini 15 atau lebih, ASPD + 1.
Jenis : Shadow Equipment
Posisi : Earring Berat : 0
Lv Minimal : 1
Job : All Job

HIT + 5.
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For every 2 refine level, additional HIT +1.
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If refine rate is 7 or higher, ASPD + 1.
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Set Bonus
Blitz Shadow Earring
Blitz Shadow Pendant

Increase ATK by the sum of refine level of the set.

if the sum of refine rate is 15 or higher, ASPD + 1.
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Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 1
Jobs : All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bHit,(.@r/2)+5;
if (.@r>=7) {
   bonus bAspd,1;
}
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