Item Details

Psychic Shadow Shield ( S_Psychic_Shield )

ID 24555 Psychic Shadow Shield
Psychic Shadow Shield Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Shield
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 99 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect.

MaxHP +10 per 1 refine rate.
Increase neutral property magic damage by 3%.
When refined to +7 or higher, increase neutral property magic damage by additional 3%.
When refined to +9 or higher, increase neutral property magic damage by additional 4%.

SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.

SET BONUS
Psychic Shadow Armor
Sorcerer Shadow Weapon
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon.

Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Class : Sorcerer Type

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
else if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,6;
}
else {
   bonus2 bMagicAtkEle,Ele_Neutral,3;
}
Not specified
Not specified