Item Details

Full Penetration Shadow Pendant ( S_FullPene_Pendant )

ID 24662 Full Penetration Shadow Pendant
Full Penetration Shadow Pendant Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Accessory Left (Pendant)
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Colar usado como complemento para os acessórios convencionais.
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HP máx. +10 por refino.
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Ignora 5% da DEF de todas as raças de monstros.
A cada 2 refinos:
Ignora +1% da DEF de todas as raças de monstros.
Refino +10 ou mais:
Dano físico contra todas as raças de monstros +3%.
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Conjunto
[Brinco Sombrio Penetrante]
ATQ da arma +2%.
Soma dos refinos do conjunto 18 ou mais:
Ignora 100% da DEF de todas as raças de monstros.
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Tipo: Equip. Sombrio
Posição: Colar
Peso: 0 Nv. mín.: 1
Classes: Todas

Ignore defense of all race monsters (except player) by 5%.
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For every 2 refine level, ignore defense of all race monsters (except player) by additional 1%.
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When refined to +10 or higher, increase physical damage against all race monsters (except player) by 3%.
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Class : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 1
Jobs : All Jobs

All except:

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2);
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-5-1*(.@r/2);
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-5-1*(.@r/2);
if (.@r>=10) {
   bonus2 bAddRace,RC_All,3;
   bonus2 bAddRace,RC_Player_Human,-3;
   bonus2 bAddRace,RC_Player_Doram,-3;
}
Not specified
Not specified