Item Details

Royal Whip [2] ( R_Wheep )

ID 26216 Royal Whip [2]
Royal Whip [2] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 2
Type: Weapon item. Sub Type: Whip Gender: Female Locations: Weapon
Attack: 100 Magic Attack: 180 Range: 2 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 170 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Cambuk tari yang digunakan oleh penari Glastheim.
Itu adalah Cambuk biasa tanpa sesuatu yang istimewa
tetapi dipenuhi dengan energi magis karena pengaruh Himelmez.
------------------------
Tidak dapat hancur
MATK +180
Magic damage element neutral +10%
------------------------
MATK +4 per tingkat tempa,
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Reverberation & Metallic Sound" +20%.
Cooldown-time dari skill "Metallic Sound" -1 detik.
------------------------
Jika tingkat tempa +11 atau lebih,
Damage serangan magic ke monster Undead & Angel +20%
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Set Bonus
Royal Whip
King Schmidt's Suit
King Schmidt's Manteau

MATK +30,

Saat melakukan serangan magic,
Terdapat peluang Magic damage element neutral +10% selama 10 detik

Jika total tingkat tempa set +30 atau lebih,
Damage serangan magic ke monster element Holy & Undead +20%
------------------------
Jenis : Whip
Attack : 100
Berat : 100
Weapon Lv : 4
Syarat Lv : 170
Job : Wanderer

Dancing whip used by Glastheim dancers.
It's an ordinary whip with nothing special, but it has magical energy under the influence of Himelmes.
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Can't be destroyed,
MATK + 180, increases neutral property magical damage by 10%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more.
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Set Bonus
Royal Whip
King Schmidt's Suit
King Schmidt's Manteau

MATK + 30,
Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Class : Whip
Attack : 100
Weight : 100
Weapon Lv : 4
Required Level : 170
Job : Wanderer

This performance whip is one of those used by dancers in Glast Heim.
A secret power that was awakened due to Himmelmez's influence is concealed within this item.
_
MATK +180, Neutral property magic damage +10%, unbreakable.
MATK +4 for every refine level of the item.
If refined to +9 or higher, Reverberation and Metallic Sound damage +20%, Metallic Sound cooldown -1 sec.
If refined to +11 or higher, Metallic Sound cooldown -1 sec., magical damage to Undead and Angel monsters +20%.
_
[When equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30.
Has a chance to gain bonus Neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If King Schmitz's Uniform, King Schmitz's Manteau, and the Sage's Luxurious Whip are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: Whip Attack: 100
Weight: 100
Weapon level: 4
Required Level: 170
Jobs: Wanderer Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus bUnbreakableWeapon;
bonus bMatk,4*.@r;
if (.@r>=9) {
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
   bonus2 bSkillAtk,"WM_METALICSOUND",20;
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@r>=11) {
   bonus2 bMagicAddRace,RC_Undead,20;
   bonus2 bMagicAddRace,RC_Angel,20;
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bMagicAddRace Item Bonus
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified