Item Details

Finisher [2] ( Just_Finish )

ID 28223 Finisher [2]
Finisher [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 200 Slots: 2
Type: Weapon item. Sub Type: Rifle Gender: Both Locations: Right_Hand + Left_Hand
Attack: 200 Magic Attack: Not specified Range: 9 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Rifle fabricado para combate na selva.
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Dano físico a distância +15%.
Refino +7 ou mais:
Dano de [Explosão Antimatéria] e [Espiral Perfurante] +30%.
Refino +9 ou mais:
Recarga de [Explosão Antimatéria] -1 segundo.
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Tipo: Rifle
ATQ: 200 ATQM: 0
Peso: 200
Nível da arma: 3
Nível necessário: 120
Classes: Justiceiros e evoluções

A large sniper rifle for combat.

Increases long-ranged physical damage on targets by 15%.
If refined to 7 or higher,
Increases the damage of
Anti-Material Blast and Mass Spiral by 30%.
If refined to 9 or higher,
Reduces the cooldown of
Anti-Material Blast by 1 second.

Class: Rifle
Attack: 200
Property: Neutral
Weight: 200
Weapon Level: 3
Requires Level: 120
Usable By: Rebel

A large sniper rifle for combat.
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Long-range physical damage +15%.
[If refine Lv 7 or higher]
Anti Material Blast and Mass Spiral damage +30%.
[If refine Lv 9 or higher]
Skill delay of Anti Material Blast -1 sec.
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Class: Rifle
Attack: 200
Property: Neutral
Weight: 200
Weapon Level: 3
Requires Level: 120
Usable By: Rebellion

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bLongAtkRate,15;
if (.@r >= 7) {
   bonus2 bSkillAtk,"RL_AM_BLAST",30;
   bonus2 bSkillAtk,"RL_MASS_SPIRAL",30;
   if (.@r >= 9) {
      bonus2 bSkillCooldown,"RL_AM_BLAST",-1000;
   }
}
Not specified
Not specified

Not specified