Item Details

Mad Bunny Special [1] ( Mad_Bunny_K_ )

ID 28902 Mad Bunny Special [1]
Mad Bunny Special [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shield
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

O macabro coelhinho de Piamette que serve como escudo de mentirinha até para os mais iniciantes. A aparência meio esquisita e remendada mostra que a própria Piamette o confeccionou; mas ela colocou tanto enchimento que ele ficou enorme, quase do tamanho dela. E se as manchas vermelhas são sangue ou não, é melhor nem saber.
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Dano mágico +5%.
Dano físico contra todas as raças +5%.
Reflete 10% dos danos físicos recebidos.
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Ao receber danos mágicos:
10% de chance de autoconjurar [Reflexão Mágica] nv.8.
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Refino +7 ou mais:
ATQ e ATQM +5.
Refino +9 ou mais:
ATQ e ATQM +15 adicional.
Refino +12 ou mais:
CRIT +10.
A conjuração não pode ser interrompida.
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Tipo: Escudo
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 1
Classes: Todas

Sebuah boneka yang digunakan Piamette untuk menyerang dan bertahan?
Boneka ini nampak sangat nyata dan seperti hidup !
ATK +5%, MATK +5%.
Mengembalikan 10% dari serangan fisik jarak dekat.
10% chance untuk mengembalikan serangan magic. Reflect serangan magic selama 2 detik dengan kemungkinan sebesar 60%.
Jika ditempa sampai +7, meningkatkan ATK +5, MATK +5.
Jika ditempa sampai +9, meningkatkan ATK +15, MATK +15.
Jika ditempa sampai +12, skill casting tidak bisa digagalkan dan CRI +10.
Class : Shield DEF : 0
Berat : 10
Required Level : 1
Jobs : All Jobs

A rag doll that Piamette uses for both offense and defense. It looks so real and alive!
_
Type: Equipment
Class: Shield
Defense: 0
Weight: 10
Required Level: 1
Required Jobs: All Jobs
_
ATK + 5%
MATK + 5%
Reflects 10% of the received short-ranged damage back to the attacker.
Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
Additional ATK + 15
Additional MATK + 15
If upgrade level is +12 or higher,
Crit + 10
The users casting cannot be interrupted outside of WoE.

A rag doll that Piamette uses to defend herself and attack enemies.
It looks so creepy!
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ATK +5%, MATK +5%
Reflection of received short-ranged physical damage +10%.
After a successful enemy MATK with a 10% chance reflecting magic for 2 seconds with a 60% chance.

[If refined to +7 or higher]
ATK +5, MATK +5.

[If refined to +9 or higher]
ATK +15 additionally, MATK +15 additionally.

[If refined to +12 or higher]
Casting cannot be canceled, Critical Rate +10.

[When equipped with Piamette Hood]
Grants the power of 'Piamette'
with a certain chance when dealing physical or magical damage.
When in 'Piamette' form, you lose 50 HP per second.
The higher the refine rate of Piamette Hood, the more likely is the transformation into the 'Piamette' form.
The higher the refine rate of Cursed Mad Bunny, the longer the 'Piamette' form lasts.
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Class: Shield
Defense: 0
Weight: 10
Required Level: 1
Jobs: All

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bShortWeaponDamageReturn,10;
bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",8,100,BF_MAGIC,0;
.@r = getrefine();
if (.@r>=7) {
   bonus bBaseAtk,5;
   bonus bMatk,5;
}
if (.@r>=9) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
}
if (.@r>=12) {
   bonus bCritical,10;
   bonus bNoCastCancel;
}
Not specified
Not specified

Not specified