Abyss Knight Commander Card ( aegis_300665 )
| ID 300665 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 1 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Card item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: Not specified | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMaxHPrate,-25;
if (getequiparmorlv() == 2) {
bonus2 bMagicAddClass,Class_Boss,2*(.@r/3);
bonus2 bAddClass,Class_Boss,2*(.@r/3);
}
if (getenchantgrade()>=ENCHANTGRADE_A) {
bonus2 bMagicAddClass,Class_Boss,10;
bonus2 bAddClass,Class_Boss,10;
}
if (.@r>11) {
bonus2 bMagicAddClass,Class_Boss,4;
bonus2 bAddClass,Class_Boss,7;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
getequiparmorlv
Command
getequiparmorlv
Signature:
Description:
equipment slot on the invoking character. For a list of equipment slots see
'getequipid'.
If no item is equipped in this slot, or if it doesn't have an armor level
according to the database, 0 will be returned.
Example:
bMagicAddClass
Item Bonus
bMagicAddClass
Signature:
Description:
+x% magical damage against class c
bAddClass
Item Bonus
bAddClass
Signature:
Description:
+x% physical damage against class c
getenchantgrade
Command
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
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